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 No.11334[Reply]

Anyone that plays twilight struggle here?
7 posts omitted. Click reply to view.
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 No.11430

>>11428
Kinda, but more complicated and with events and things (and no furries sadly)
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 No.11472

>>11348
>>11406
Here's a few tips to play the soviet side:
>As an opening 4 influence into East Germany, 4 into Poland and 1 into Yugoslavia (mainly to threaten entering into Italy).
<Try to always coup on the first Action round to keep the defcon at two and prevent the US to coup battleground states.
>In general try to prioritize operations over events unless the event is very good.
<In general try not to play your own side asterisk cards (the one who gets removed). You want to keep the deck stacked with your own good cards and force the opponent to play them.
> Same logic also works in the reverse, is often better to eat the bad effect of an US asterisk card and use the operations to mitigate the effect and remove the card from the game and save your space card for a strong recurring event.
< Decolonization and Destanilization are your best cards early game you want to always play them as events and play around them since they are some of your best way to get into africa, america and south-east asia.
> Couping Iran is a good first action round move since it opens the door to Pakistan and India while preventing the US from entering.
< Once you got a foothold in a new region (let's say Fidel let you enter center america) try and spread out, or the US might be able to realign/coup you out of the region and lock you out.
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 No.11666

>>11334
I like how enemy cards get played after you use it for operations - it's a cool idea I intent to appropriate for my own game.

Events and event texts are terrible, though. Heck, 5-year plan is America's card which discards one Soviet card at random (and if discarded card is America's, it gets played) - meaning that developers think that 5-year plan was a NEGATIVE for Soviet economy, hence it's American card.
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 No.11667

>>11666
Even if 5-year plan is a technically a US card is actually one of the best card you can get as the USSR. It's one of the very few cards (maybe the only? I can't recall now) that can allow you to discard a score card, you just keep it until the last operation round. (AND you also get the operations if that wasn't strong enough.)
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 No.11679

I bloody love Twilight Struggle. Used to play it all the time, not as much nowadays bc of work.
I'd highly encourage newbies to stick with it for a bit until the pieces fall into place. It can be a daunting game when you're starting out, but you soon learn by heart what most of the cards do, and that's when the game becomes so much more fun. If you'd like to watch some high-level matches to pick up strats and stuff, Crow Crowlas on YTube is a pretty chill dude whose commentary is p. good.
Btw, the dudes behind this game made a follow-up called 1989: Dawn of Freedom (yawn). It's an even better game in my view, but sadly doesn't have a digital version so finding people to play with is too damn hard.
>>11666
Yeah, made by libs unfortunately. Even more hilarious than the 5 Year Plan (actually a god-tier card as >>11667 explained) is De-Stalinisation being one of the USSR's key early game cards that lets you move into South America.


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 No.11678[Reply]

I am just going to post the best waifu already.
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 No.11690

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 No.11700

>the /v/ermin coomers are leaking into leftypol


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 No.11575[Reply]

how do you guys like to play? strats?
1 post omitted. Click reply to view.
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 No.11579

>>11577
also, the only way to not lose in that situation is to place your nought or cross in the middle square on the first move.
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 No.11581

>>11577
>go for the squares with the lowest amount of neighbors
>not going for the middle
cornerfags everyone
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 No.11586

>>11581
Oh wow, check out this faggot, with his retarded bOaRd CoNtRoL meta, as if that shit hasn't been debunked 1000 times over by pro players at the top level. Your shitty 'tactic' only reliably works on 10 year olds and other scrubs.
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 No.11588

>there are pro tic tac toe players
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 No.11677

>>11586
>10 year olds and other scrubs
projecting, huh? just like every other LLLLoser


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 No.10770[Reply]

i don't enjoy playing vidya anymore like i used to. it feels like you wait for that one decent game every half a decade and then its back to filtering through piles of actual shit worth your time.
single player games feel like vapid clones of each other and just non engaging in general.
multiplayer game communities don't even have that soul in them anymore.

what went wrong? is it the industry taking a dump or is it just me?
65 posts and 11 image replies omitted. Click reply to view.
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 No.11496

>>11490
It was a blue-haired sjw devs bad straight male normalfag dev good.
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 No.11526

>>10770

You are just getting old, play the classic retro games you like and let the rest of the industry go to hell.

There is more than enough games from the golden era to keep you happy for a lifetime.
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 No.11569

>>11385
i was going to list like 2 games from 10 years ago

so, no
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 No.11574

>>11526
>There is more than enough games from the golden era to keep you happy for a lifetime.
Honestly there aren't. Unless you're willing to go through genres you have no interest in or endure redundant and mediocre design, you''re going to eventually get to the bottom of the pile that interests you. Mining retro stuff has been my main source of vidya for the better part of the decade and for the first time recently the rabbit holes started becoming dead ends.
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 No.11589

>>11574
You can broaden your horizons, or make your own games, or get a new hobby if you only want to stick to the highest quality games of your favorite genre.
Which one is it by the way?


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 No.10344[Reply]

Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.

Another great but obscure example is whatever the fuck Cruelty Squad is. It’s fully embraced the boring drug fueled dystopia aesthetic while delivering basically Deus Ex but without the stealth. Compared to the faux shell of a Cyberpunk game 2077 was (full of cyber but nothing about the societal implications of such technologies other than some edgy infantile “message” about “soul”), this game have everything and everyone be miserable using the cyber-enhancements. Space colonization and AI being pipe dreams. Corporations are not knowingly malicious but only apart of the rot of capitalism.
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 No.11357

donkey's videos are funny and enjoyable
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 No.11369

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 No.11536

>>10537
Surprised to see this here!
Extremely excited to see where this is going. Don't think I've played a teaser this promising in a long, long time.
Also, damn, that soundtrack.
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 No.11537

>>11265
The random NPCs on the yacht have some great lines.
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 No.11557

>>11536
Still pissed that I have no way to find the samples he used for that soundtrack. Really looking forward to chapter 1 whenever that releases.


 No.11168[Reply]

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
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 No.11546

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 No.11547

I'm currently working on not to say a game but rather a practice in blender to recreate GTA Vs map but with more detail with things cities typically have like industrial and sanitational sites, detailed factories with interiors shops and more. This project however is taking me alot of time as modeling and texturing all the assets takes forever and if I put detail into any of said models my dogshit computer begins to start lagging as it cant handle high polygon counts. Is there a way to use pop in within blender to evade this along with easier ways to build models faster
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 No.11555

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Battlefield games had some great modding scenes until 2's rank-and-unlock bullshit killed them.
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 No.11556

>>11168
C&C has the best modding scene for any RTS games. Mental Omega was so good until they introduced all the Weeb shit.


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 No.11544[Reply]

gong to start ded spase 1 after i bate 2;
wat am i in for :DDD?
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 No.11545

A slightly better game


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 No.10964[Reply]

Yesterday, Valve quietly dropped it's answer to the Nintendo Switch.
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 No.11090

>>11089
In general NVME SDD are significantly faster then SD cards as flash card technology was never built with throughput in mind with only the most high end SD cards even matching SATA III speeds.
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 No.11091

>>11090
Well shit. Does nvme technology also consume less electricity?
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 No.11092

>>11091
Of course it does!
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 No.11523

I wonder how long it will be before I can get a second hand one at a reasonable price.
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 No.11539

>>11523
2-3 years


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 No.11418[Reply]

Quick! Post a 9+/10 game that has some actual educational value.
2 posts omitted. Click reply to view.
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 No.11463

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 No.11464

Idk if 9/10 But Exapunks is the more normie friendly TIS-100 and arguably teaches programming.
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 No.11465

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The Expression Amrilato
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 No.11489

>>11465
Will I actually learn some basic Esperanto if I read this?
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 No.11538

>>11489
If you take it seriously, yes. There are study sessions and minigames where it quizzes you about it. You need to pass the quizzes to continue the story but there's a setting to skip them.


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 No.10754[Reply]

<CCP Games tried new monetization amid a ship shortage, and it's backfired

>On top of the scarcity patches, roughly one year ago, one of the largest wars in EVE’s history began. The war has raged hot for nearly a year, causing destruction on a scale that is unheard of in EVE’s 18 year history, further diminishing the resource stockpiles of players and driving the cost of the vessels players need to fight in the war through the roof. Outside of the financial toll the war has taken on player wallets, the mental stress of the conflict also seems to be building in players on all sides. War in EVE is one of the most interesting things the game has to offer, and probably one of the more realistic simulations of massive real life campaigns available in the virtual realm. Each side needs competent generals, massive supply chains, and most importantly, players to fight in battles that can last for hours across all time zones multiple days a week. Over time, these things take a measurable toll on people who are just trying to play a game to have some fun and blow off steam. With something close to half of the game’s active playerbase involved in the conflict, it’s easy to understand how the situation could create some tension among players. Further compounding the stress of war and waning pocketbooks are the latest changes to the already complex industry system. Almost all spaceships and the ammunition and equipment for those ships are produced by players. Resources must be harvested, transported, and combined to create the ships, and when those ships die in battle, they are gone forever. Over the course of the war, those ships have been dying by the thousands. Since the changes implemented in the last few months, the production chains, cost, and complexity of crafting most ships in EVE have become more complex and expensive, leading to a further burnout of already overtaxed industry players.
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 No.11508

>>10758
What's this clip from?
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 No.11514

>>11508
https://www.youtube.com/watch?v=lsWvtUoAzXM

Or if you mean the anime: Future War 198X
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 No.11515

>>11110
If only all the cool assets and things from EVE could be used to make a game like Elite Dangerous or Freelancer instead of a turgid ability-based MMO trash that relies on a single gimmick (omg, in this game, that you're presumably playing for entertainment, you can lose a month's salary in a few minutes! how cool!).
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 No.11525

>>10782
The entire game has been more or less stagnant for a decade , Goonswarm won and now they have hegemony of this world and they are more ore less unassailable .

I think CCP is making one last cash grab before they cash out and the game collapses.
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 No.11531

>>11525
SomethingAwful paypigs ruining things for everyone… who could've seen it coming eh?


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