No.5197
Things were looking up, and I was able to build my first shiny arcologies in a sure nod to the classic Simcity games, but at this point we faced another crisis - that of the environment. For a long time, we had not had any environmental issues, due to my left wing constitutional choices, and even during my market liberalisation phase, I had left most of those in place on the environment.However, even as I went full eco-warrior and passed all environmental legislation, it had no effect. Long story short, after some time I arose on the solution of painting the entire map with forest tiles, as those provided an environmental boost depending on density. However, after doing this painstakingly for some time (there are no brushes so it could only be done one tile at a time), it still had no effect and my environment was still at 0/100. Of course, the middle and upper classes hated this, and it created another crisis. Thankfully, I eventually realised that the problem was not my factories which my economy depended on, but traffic. Despite the fact that there were no traffic black spots on the map, and traffic seemed to move smoothly, it was what was creating all the environmental penalties. I had thought that the monorail, the only public transport option, required me to bulldoze half the city to build, so I had ignored it, but I now realised that it fit neatly over the roads, including the stations. Joy!Once again, as if by magic, the city was saved by green capitalism, and we returned to normalcy.Anyway, to cut a long story short, things progressed in a linear way from there, with my population slowly ticking up, and though there was another slum crisis, I solved it again by cutting lower class taxes and building some more residential areas. I eventually unlocked the highest tier parks and used them to grow skyscrapers so as to stop the endless urban sprawl. I got my population to 400,000 and unlocked the last tier arcology (pictured), which I saw as basically an end to what the game had to offer. I even managed to slide the laws a bit more back to socialist, but I had to make sure not to alienate investors too much, creating basically a social democracy.However, the next day I still had an urge to play more and unlock some more achievements, so I continued to grow my city to 1 million residents through basically the same method.Though I achieved my goal eventually, and even got some cool final level skyscrapers to grow (which is the best bit of these kind of games), my environment rating eventually began to decline again, and this time nothing I did could bring it back. As the population ticked closer to 1 million, I desperately filled the whole map with dense trees (which took ages, but since I was just waiting for people to move in anyway on the highest speed, it was fine). This helped for a while, but eventually it still wasn't enough, and even building monorail and the highest tier roads over the whole map eventually couldn't help. As a last ditch effort, I enacted the most extreme environmental legislation possible, which got my ideology back up to Communist, but this too wasn't enough. My city had simply grown too big and populated, and there was no way to save the environment. A dark omen for mankind perhaps? Perhaps, but that question is left to a greater mind than I.I had achieved the highest population goal achievement of 1 million residents, so I was happy, and the economy was stable despite huge unemployment of 25%. Once again I had reached the problem of not enough upper class demand meaning no investment to grow factories and provide more jobs, and this time, they were turned off due to the low environment score and there was nothing I could do to fix it, but that was alright, as again, things were stable anyway. Now, I just had to write this chronicle of my trials and tribulations, and the story of Halcyon, as the year counter ticked up to 500 years and I would unlock another achievement.