>>8171>But I still felt disappointed because someone to reign in kojimbo's insanity would have greatly improved the game.
I always have the feeling that a good movie/game has to have the right balance of auteur director whims and studio mandate. Too much of either is bad.
Too much studio mandate: mass market trash with no soul, i.e. capeshit, Ubisoft games
Too much director control: incomprehensible self-masturbatory trash that doesn't try to appeal to anyone, i.e. Kojima games, or movies that are four hours long like Heaven's Gate
The perfect blend is a mostly-equal struggle between director and studio where they are forced to compromise. This gives you a product that has a good central concept and heart behind it, yet is constrained and tightly wound to actually be palatable to the audience.