That was a depression post my god, to clarify (because that post is really spastic), the idea is this. You have one gameplay mechanic, which leads you, according to your material conditions, to behave in different ways, these different ways are close simulations of modes of production. So the mechanic is that if you defeat someone in a battle you get to be their "boss" and thus make them work, and take a part of their product, but that amount of product is different depending on productivity and tools that you give. So at the beggining you can make them give you everything, and only take what they need in food, making them slaves, and then through gameplay conditions you are force to go through the motions, and get serfs and then workers, but not through contextual menus, but through organic gameplay
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>>8634actually i don't really want to teach anyone anything, i just think it would be a nice game lmao, certainly just because i though of it as a mod, doesn't mean it has to be.
>>8640we could always name them something else, these are not slaves clearly, these are life servants or some shit