In an interview with Axios Gaming included in its latest newsletter, Kanda said Village’s development team didn’t want to frighten off players, after some feedback suggested the game’s predecessor was too scary.>When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players, he said.>Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.>But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.I'll just keep spending my money on cheap booze then, no thanks.">