>>10606>mines and trapsNot really, once you murked the rathound king his suit basically helps you detect almost any traps when stealth walking. Or just craft a pair of motion tracking goggles and negate the need for that entirely.
>ambushThe game is great because it allows you multiple ways to deal with this. You can go for a tank build with loads of armor and health (or shit loads of dodge and evasion) to soak up the first enemy salvo before annihilating them on your turn. You can go for stealth to always be the one to start combat while detecting any hidden enemies. You can go for an initiative heavy build to always hit first in any encounter.
For instance, I’m playing a blind psi monk build that have so high initiative that I always hit first, and because unarmed cost next to no AP I can punch any ambusher to death before they can do anything. If there’s too many of them I’d just cast Stasis and laugh at them for 2 turns.
>>10608Definitely Psi. With the recent addition it’s hilariously broken. The new neurovisual disruption completely negates the need for much of the stealth skill. While the new plasma beam allows you to destroy a bunch of enemies from afar.