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 No.12393

As a Sonic fan, I do not understand this fandom at all. As I grow older I start to understand why that IGN employee said "Sonic was never good." Yeah, sure, Forces is hot garbage, but that doesn't suddenly make '06 good. It feels like whatever a Sonic fan grew up with as a kid becomes a 10/10 masterpiece, and the fandom seems to be generally averse to change (is it because of neurodivergence?). And I don't understand the fans who defend the Meta Era either. Like, you can criticize both '06 and Forces, why only hate one game? It doesn't make you superior to '06 glazers in any way. At least Sonic haters aren't biased to this or that time period. Not like I think they're right but I at least get where they're coming from, their complaints make perfect sense on the surface level. I do sometimes agree with JP purists and classic elitists but they also tend to complain about miniscule shit like character designs or Western canon/characterization or gameplay changes.
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 No.12394

I've never had even a hint of interest in the 3D Sonic games. The 2D ones are all right but I've always thought they have a fundamental problem with encouraging the player to go really fast but making it impossible without really heavy rote memorization. The original Super Mario Bros. is a more fun speedy game in all honesty because the scrolling is slow enough and the stages and hazards are simple enough that you have time to react while you're running through them.
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 No.12395

>>12394
Except Mario doesn't have that totally awesome, radical, COOL factor that Sonic has
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 No.12396

>>12394
>I've never had even a hint of interest in the 3D Sonic games.
I think they're nice, people should give 'em a chance, though they're definitely hit-or-miss. Also, Sonic Team can't port for shit (not even 2D Sonic anymore) so playing original console releases or with mods is kind of required.

Fuck '06 though, nobody's gonna convince me this game is good. Same for Forces.
>I've always thought they have a fundamental problem with encouraging the player to go really fast but making it impossible without really heavy rote memorization.
Well, that's why Mania is 16:9. That's also the reason why Sonic Advance 2 was hated (along with the bottomless pits) so I understand your complaint. But then again, I freaking love shit like Super Meat Boy and I Wanna Be the Guy so maybe my taste is already skewed.
>>12395
I do think Sonic is cool though. That probably makes me sound like a 9yo kid who gets bullied at school but I'll die on this hill.
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 No.12397

File: 1773241796577.png ( 111.38 KB , 320x320 , ClipboardImage.png )

>>12396
Sonic defined what "cool" was a generation of young people.
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 No.12398

>>12394
>I've never had even a hint of interest in the 3D Sonic games.
Mania was great, but it's basically more of the same that was on genesis, just on a modern screen. Also fuck running out of breath in the underwater levels
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 No.12399

>>12398
>Mania was great, but it's basically more of the same that was on genesis, just on a modern screen.
I was complaining about it first but now I accept that it's a good game that does exactly what it's intended to do. Copying good levels from other games is better than fucking them up like what Forces did. People made fun of Lost World's artstyle but in retrospect it was vibrant and bursting with life compared to Forces' washed up textures and sloppy level geometry. Like, why tf are there those flying paper-thin platforms with grass? It doesn't look good even for an acid trip level design of classic platformers. How tf does a PS4 game look worse than fucking Sonic Unleashed that came out in, like, 2007? No Sonic game was able to top Unleashed in graphics. NONE.
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 No.12400

>>12397
It's funny how people consider Sonic uncool yet love TMNT and Ratchet and Clank. Go figure.

Unique IPs: 5

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