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 No.12427

People keep saying that realism is what's ruining games and movie adaptations but does it really? I get it, "realistic" graphics can look bad and can tank the performance. I understand that many realistic AAA games are generic open-world over-the-shoulder action games (or CoD). I understand that Disney remakes and Netflix adaptations are hot garbage. But I feel like it's a problem of overblown budgets, bad art design, bad development tools/cinematography, pandering to mainstream audiences and just plain incompetence rather than an inherent flaw of realism. AA games are doing just fine with realistic graphics, you just need to know what you're doing. Honestly, this sentiment feels like the opposite of "realism good, animation bad" and is just as insufferable. Instead of critiquing actual bad practices of the AAA industry and its sheer capitalist greed we overfocus on arbitrary shit of whether a character looks realistic or not. Who cares?
>Devil May Cry V was fire
>Grand Theft Auto V was fire
>One Piece was fire
>How to Train Your Dragon was fire
>Helldivers 2 was fire
A good work of art is a good work of art regardless of its artstyle, no?

What are your thoughts?
>>

 No.12428

Speak da truth, bougie!

It feels like Twitter is trying to gaslight everyone into thinking we're in the wrong. I constantly see statements like:
>Modern gaming sucks
>Realistic graphics suck
>Cartoony games are for babies and soyboys
>Wokeness isn't real
>The anti-woke crowd hates women/minorities
>Female/black/gay/fat/disabled protagonists are woke
>Uglyfication of women isn't real
>"Uglyfication of women" is a misogynist talking point
>Women ruined video games
>Concord's character designs are great
>Fanservice is sexist
>Woman who look like porn actresses is peak character design
>Baldur's Gate 3 is woke
>Nintendo is woke
>Anime is woke
>Anime is right-wing
>Sonic was never good
>Sonic was always good
>[insert a hated game or movie] is actually good
>[insert a beloved game or movie] is actually bad
>The fans are always right
>The critics are always right

It's all so one-sided and biased, there's literally no nuance.
>>

 No.12516

I think art direction is fine if everything about the game isn't how it looks or if it looks real. As long as the game experience is preserved and it goes along well with the graphics then I see no problems.

Same for movies. I agree, the extra rollercoaster themepark they get going for movies, especially hero and thriller movies isn't good. The CGI gets so ridiculous it isn't fun.

It is nothing like a good 1960's epic, with rising skeletons and sword fights. There is charm on the techniques used back then.

There is no charm in AI or extra CGI for lasers, robots or helicopters. I think the presentation and goal of those movies need to be rethought.
>>

 No.12517

Realism has always been the enemy of good game design.  From FPSs to Euroshmups to strategy games and more, every time a developer has considered a creative level design, a risk-reward dynamic, a mechanic rebalancing, a fair challenge, etc., only to reject it by uttering "oh, but that's not realistic".  These have always been cases of tragic incompetence.

Unique IPs: 3

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