Suzerain is also highly constrained. For instance your son is always a retard who flunks out of school no matter how you treat him, your daughter is always supportive and kind, your wife is always a shrieking feminist harpy who will literally divorce you if you don't bend over backwards for her pet initiatives (it never happened to me because the subtext was obvious and I was in favour anyways but I saw people complaining and they made me realize how retarded it was for the devs to automatically assume your wife was super feminist even if you play as a hardcore nationalist who supported the Young Sords in the prologue) and your cabinet is composed of some of the most braindead sleazy neoliberals ever besides the education minister (the only bearable minister besides Nia) who is obviously a communist hiding in plain sight, and the Sollists who stopped caring about principles years ago besides defending the public sector, and who happen to be too busy playing ridiculously convoluted and Machiavellian power games to retain control and stomp out democratic reform to have much input.
None of your choices even matter in Suzerain because you're railroaded along into so many forced outcomes and events.
What Suzerain excels at is
A) Mostly ok writing
B) Good universe and character building - almost everyone feels like they could be real
C) Presentation - ex. Sound, Music, and UI design
But in terms of actual real choices it's a joke. Outside of the Constitutional Reform package I felt like nothing was ever particularly impactful and doing the Constitution Reform on a second try made me realize that it too was highly railroaded (for instance initial reports on votes in favour will always imply you are not going to pass it even when you already have a resounding majority in favour). Likewise for the Supreme Court vote Nia will always contact her favorite judge who will interrogate you on checks and balances. Your best friend will always be an asshole that cheats on his wife. Your secretary will always be a foreign spy.