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File: 1714919971738.png ( 7.9 KB , 616x300 , tendo v github.png )

 No.13038

A terror group with japanese origins (that calls it self "Neentendoh" or something like that) has just launched a mass dmca cyber attack against github where they managed to destroy 8500 forks of an open source project. In their terror manifesto they tried to justify their crusade with other people making software they didn't like.

Is there a better place for hosting source code that isn't so vulnerable to this kind of organized crime ? Github seem to have become a precarious place.
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 No.13039

lucky
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 No.13040

just clone and self-host all the important repos bruh

github is just a collaboration platform
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 No.13041

>>13038
There's open source software that does what github does, the two that I've tried are called gitlab and gitea. gitea does everything I need and is a lot more simple to host. Leftychan has a gitea instance here https://git.leftychan.net/ feel free to use it.
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 No.13042

>>13040
retard kek
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 No.13043

>>13038
Nintendo will target any website that they deem to be infringing on their right to profit off of decade old IP, that includes any alternate sites like GitLab or GitGud. While I would suggest using a site besides Github, that won't help against companies like them.

If you care about the project, you should clone it or mirror it yourself. Taking down repos on a single site is a lot easier than taking down repos on several sites.

TL;DR: what >>13040 said
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 No.13044

>>13041
interesting stuff
thanks

>>13043
The big N is going after emulators because those make games platform agnostic, and allow people to play their games on any computer with enough processing performance. This makes games a true commodity, instead of something locked into big N's walled garden monopoly.

Copycensorship laws are draconian, unreasonable, hostile to democracy and incompatible with human rights like personal property, freedom of expression and privacy. However what the big N is doing still isn't legal, after-all they didn't make the emulators, they can't possibly have any claims on those. They are just terrorizing people who can't afford a thousand lawyers to fight legal battles until the end of time.

>If you care about the project, you should clone it or mirror it yourself. Taking down repos on a single site is a lot easier than taking down repos on several sites.

I have no use for it in the present state, i could never enjoy playing N games ever again, i'd be reminded off all the heinous shit, making me feel mad and ruin all the fun. I'm interested in what these projects could become if they were allowed to flourish. Like some kind of universal compatibility layer, people might even start designing games for that because it would run on everything. That can't happen as long as this terror continues, because nobody builds for a compatibility-layer that might disappear.
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 No.13045

The fuck is a "dmca cyber attack"? Mass reporting for copyright violations???
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 No.13046

>>13045
Wow that's warped reality perception.

These fuckers took down forks of a software published under an open source license. The hole point of open source licenses is that people are allowed and even encouraged to fork them. The authors who made the original software endorsed the forking. There was no violating going on. All the forking was consensual.

I'm sorry but if you kick others peoples stuff off the internet that's a cyber attack.
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 No.13047

>>13044
I don't even think Nintendo has a legal foothold here. You're allowed to write software that does the function of a physical electronic device, but in software (virtualization). The only caveat is that you can't redistribute their software, so no operating system, games, or any firmware needed to boot the device.

You also shouldn't reference stolen software in your implementation, because if they see that your code is too close to their proprietary code then they might have a case.

So I don't know what they violated in this case, maybe Nintendo found something in their source that they shouldn't have, but the argument that an emulator facilitates piracy is retarded, it's a lot of work for these devs and you can pirate games on the actual console anyways.

There's even a re-implementation of windows called ReactOS and they can't do anything about it because the devs agreed to do what they called "clean room reverse engineering" meaning they weren't taking apart windows using a de-compiler and looking at how it works, they simply implemented what they had to in order to get software packaged for windows to run.

So while what you said is true about why Nintendo is doing this, I think they are doing this illegally just because they can afford to. Which ultimately illegal or not it doesn't matter you can make that argument, but it would be fucked up if corporations can just make writing certain kinds of software illegal. They need to be told to fuck off, because even under capitalism that makes no sense.
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 No.13048

>>13047
Right so I just tried to google the reason for their takedown and found this:

>“yuzu illegally circumvents Nintendo’s technological protection measures and runs illegal copies of Nintendo Switch games.” Nintendo argues that Yuzu uses “unauthorized” versions of the cryptographic keys required to run Switch games.


So they're idiots for putting those keys in then. Ryujinx makes you get them from a real switch console and import them.

By the way Yuzu wasn't always open source, I think they were proprietary until Nintendo shut them down and they threw their source up online. Ryujinx was always open from the start. So you can still play switch games on your PC without Yuzu.

Now if your question is how to host code that breaks the law, maybe you can host it on the dark web?
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 No.13049

>>13046
You still haven't answered my question anon. What the fuck is a "dmca cyber attack"? It helps if you don't presume people can read your mind in the OP.
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 No.13051

>>13047
>I don't even think Nintendo has a legal foothold here. You're allowed to write software that does the function of a physical electronic device, but in software (virtualization). The only caveat is that you can't redistribute their software, so no operating system, games, or any firmware needed to boot the device.
Interesting, thanks for the explanation, so how does this shake out in praxis. Obviously EvilCorp will try to lock their games to their devices. Can they use this to cheat by pretending a part of the game is device firmware ?
>You also shouldn't reference stolen software in your implementation, because if they see that your code is too close to their proprietary code then they might have a case.
Wait a minute they can claim somebody else's code if it's similar to theirs, what if there is only one efficient algorithm for a specific problem, are they allowed to monopolize math now ? That is some Bullshit.

>There's even a re-implementation of windows called ReactOS and they can't do anything about it because the devs agreed to do what they called "clean room reverse engineering" meaning they weren't taking apart windows using a de-compiler and looking at how it works, they simply implemented what they had to in order to get software packaged for windows to run.

<interesting tangent
So the ReactOS team has to play by much stricter rules, than anybody else ?
Because literally every single big tech companies either steals designs from competitors via corporate espionage or they do it by ripping designs from the products directly.
Its the main reason why it's so fucking hard to get chips with open source firmware. Closed proprietary firmware is hiding infringerinos on a massive scale. If they ever enforce this shit, the only electronics you'll be able to buy will be somebodies hobby project.
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 No.13052

>>13048
I never understood the argument on
>"circumventing technological protection measures"
It seems to require an extreme subjective bias to see it that way.
Consider other perspectives.
What if somebody buys a Snitch because they see it as a Japanese puzzle box, and their fun is solving the technological puzzle. You're gonna criminalize playing the wrong way with a toy ?
From the perspective of consoomers who actually try to game on this thing, it's just malware, a defect, or a personal property circumvention measure.

It feels like somebody legislated extreme anti consumer bias into law. The fundamental legal argument for having any kind of Intellectual monopolies at all, is that it's in the public interest. How does the general public benefit from having their personal property expropriated ?

If they went back to games cartridges, like in the olden days and each cartridge had a special ASIC chip specifically optimized to run a particular game. They would have a legit case, because there would be a benefit for consumers as well. Asic cartridges could be super power efficient and make the battery last a long time, while also ensuring that games never stutter. And the base compute device could be cheaper because heavy duty processing gets offloaded to the cartridge chip. And they could hold on to their scarcity business model.
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 No.13053

>>13049
Understanding what Intellectual monopoly laws actually mean is as confusing as trying to understand religious interpretation of holy scriptures. From what i gather reading the other posts in this thread the emulator software contained a fragment of code or data that wasn't copy-halal or copy-kosher.

So at best the big N had claims regarding that fragment within the logic of the copy-monopoly church. However not against the other parts of the emulator software. So attacking the distribution of the non-heretical parts was a cyber attack.

The dmca mechanism it self is questionable as well. Because from a neutral point of view it's a censorship mechanism. It's not only threatening to freedom of expression rights. Ironically it's also a tool for stealing authorship-rights from the original authors.

You could go to a number of popular websites (that i won't mention here). Copy somebody else's content and republish it there with a false date, pretending you published before the original creator. And then you use the dmca mechanisms of search engines, social media, and so on to get the original author black-listed, from most of the ways other people can discover content. There are already automated services for this scheme and some have estimated that this praxis might make up 53% of dmca claims. I have no clue how accurate this estimation is, but you have to admit there is cause for looking at this thing as an attack vector for a new type of denial of service.

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