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No.11410
How would you make a good modern game, then?
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No.11412
>>11410Develop an endgoal for the player
Build assets around reaching that end goal for the player
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No.11414
>>11413But aren't there still plenty of linear progression games like this where you get to ending by beating levels/bosses/etc?
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No.11415
>>11414You don't need a linear game to have an end goal or discrete sub goals.
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No.11416
>>11414Yeah and they sell and play amazingly well because linear progression based games are fucking fun. God of war 4, hotline miami, undertale, diablo, tlou, super mario 64, pokemon red and blue etc etc it's a simple formula but one that works well
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No.11419
>>11416>linear progression based games are fucking fun.And, dare I say, somewhat simple. You know exactly what you need to do next, no chance of getting lost. You won't be running around for five minutes just looking for a quest.
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No.11420
I blame crap like Minecraft (quite literally an unfinished game) for our modern standards more than MMORPG skinner boxes.
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No.11421
The problem with modern games is capitalism. It's why we get rehashed shit, microtransactions up the ass, and huge marketing campaigns for shitty rushed games.
GAMERS need socialism because it's the only way games can go back to being FUN. Games were GOOD when they were made by passionate nerds instead of committees seeking the most profit.
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No.11431
>>11421>>11421>The Soviets only got into gaming in a few years>created king shit like TetrisImagine if the Soviet still exist today. We would have state funded Slav jank. All I want to see is people having enough resources to carry out their passion projects. Like Phil Tippett and his 30 years movie.
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No.11436
>>11420I blame Activision and ea. They shut down so many studios…
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No.11438
>>11436EA has been doing that since the '80s.