[ overboard / sfw / alt / cytube] [ leftypol / b / WRK / hobby / tech / edu / ga / ent / music / 777 / posad / i / a / R9K / dead ] [ meta ]

/ga/ - Games

Name
Email
Subject
Comment
Captcha
Tor Only

Flag
File
Embed
Password (For file deletion.)

Matrix   IRC Chat   Mumble   Telegram   Discord


File: 1615680409530.jpeg ( 609.96 KB , 1000x1431 , CA1623C2-B5FC-441A-98BA-7….jpeg )

 No.8163

Death Stranding thread
>>

 No.8164

had some neat ideas but was ultimately too self-masturbatory
basically the definition of kojima off his leash
>>

 No.8171

File: 1615700363150.jpg ( 203.44 KB , 500x458 , cee38f68fc423447715ba18264….jpg )

>>8164
Agreed. It's one thing to be masturbatory like artsy film directors, because it's usually more about capturing an image or feeling. It's another thing to include tons of lines of psychobabble that pretend to make perfect sense. There are also pacing issues with a large chunk in the middle of the game with no story development.

Overall I enjoyed the game a ton and I'm glad some teams still risk big budgets on crazy ideas. But I still felt disappointed because someone to reign in kojimbo's insanity would have greatly improved the game.
>>

 No.8173

>>8171
>But I still felt disappointed because someone to reign in kojimbo's insanity would have
greatly improved the game.

I always have the feeling that a good movie/game has to have the right balance of auteur director whims and studio mandate. Too much of either is bad.

Too much studio mandate: mass market trash with no soul, i.e. capeshit, Ubisoft games

Too much director control: incomprehensible self-masturbatory trash that doesn't try to appeal to anyone, i.e. Kojima games, or movies that are four hours long like Heaven's Gate

The perfect blend is a mostly-equal struggle between director and studio where they are forced to compromise. This gives you a product that has a good central concept and heart behind it, yet is constrained and tightly wound to actually be palatable to the audience.
>>

 No.8202

I'm sure there's a Marxist analysis in the game somewhere.
>>

 No.8205

>>8163
Razortits was right even though I hate that faggot: Kojima needs actual editors and people to tell him no for anything to be good. Sony giving him the carte blanche on every creative decision was naive and stupid.
The game is basically every shitty part of a Kojima game rolled into one boring package that was received like a wet fart days after release.
>>

 No.8208

>>8163
My issue with the game, gameplay wise, is that it's a half step between being arcadey and a simulation leaving anyone who'd like a full step in either direction unsatisfied.

Unique IPs: 6

[Return][Catalog][Top][Home][Post a Reply]
Delete Post [ ]
[ overboard / sfw / alt / cytube] [ leftypol / b / WRK / hobby / tech / edu / ga / ent / music / 777 / posad / i / a / R9K / dead ] [ meta ]
ReturnCatalogTopBottomHome