the problem with art in the fandom is that full time paid artists crowd out hobbyists. people who would normally go "hmm, i should learn to draw" go "hmm, i should get a job at walmart so i can pay someone else to draw for me"
debates about pricing etc totally miss this point. >>10136
digital art sets furry aside (and its usually reasonably priced), not physical commodities.>>10139
nobody said artists were rich. the problem is that their customer base is the rich. the artist starves so that some cunt working at google can have their overpriced couch.
when you look at the economics of this sort of thing, you're not talking about a one-of-a-kind sculpture or painting here, we're talking about fursuits, plushies, badges, pooltoys, etc. all of these are mass produced but inefficiently. in the case of fursuits, the most popular makers work from the same bases (so they're mass produced, just inefficiently.) plushies, where they're not hand-sewn (where they are they're usually sold well below cost anyway) are given limited production runs in chinese factories so they come out at ridiculously high prices, the same is true of pooltoys. badges, eh, it's not commercially viable for a corporation to compete with a guy who has a badge press and a printer.>>10161
the ones who're more technically skilled don't appreciably cost more tbh.
the most enlightening thing you can do is browse furaffinity and see what a shit job the community really does "supporting" artists. a 5% improvement in your reputation is more valuable than a 500% increase in your artistic talent.