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File: 1620709545263.png (502.2 KB, 616x353, ClipboardImage.png)

 No.9047[Reply]

Anyone here plays DotA2 and queues up in USE?
10 posts and 2 image replies omitted. Click reply to view.
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 No.10642

>>10641
I had the a similar experience to counter strike. Nothing can ever top the mechanics the game allows players to execute, but holy fuck does valve give less than half a shit about the fucking game. I can't stop now though, a new map is out.
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 No.10643

>>10227
It's the same story for all multiplayer games that have a 'competitive' aspect to them. If you stop treating them like your full time job, you will eventually stop having fun after you learn most of the game's basic mechanics.
>>10370
Because single player games don't have the incentives of money, fame, validation, etc. associated with them, unless the game has replay value in which case you can make some vids on topics if you're good/invested into them.
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 No.10644

File: 1625445808422.jpg (87.88 KB, 500x646, 1501092385609835.jpg)

>>10642
It's really funny, people who play Valve's games (Dota, CS, TF2, etc.) actually know them and that fat fuck Gaben for the greedy hacks they really are. They literally invented some of the worst practices in the industry to date, and give less of a shit about these games now and run them as cash grabs with the occasional scam tournament to keep the scene going.

I personally stopped playing CS since it got too boring for me.
Further now, the latest revelation is to stop playing team games which have factors outside my control (being a tard wrangler for 4 smoothbrains).

I just uninstalled Steam and every single game on my machine a few days ago. I hope I can keep at it bros.
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 No.10645

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>>10644
You have two paths infront of you
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 No.10646

File: 1625446920783.png (636.33 KB, 640x623, 150192386509835.png)

>>10645
I wish, mediocrity is hell.

And now that you mention it, if you really want to play skill based games, I would say even Chess would be a better way to spend your time considering it's mostly factored on individual skill, even fighting games.
A lot of being good/successful in team based games relies on… a team. A good player with 4 non cooperating randoms will almost surely lose to a stack of mediocre but well coordinated players (essentially what the talk about 'forced 50' is about, matchmaking expecting you to carry lower rated players with loss streaks on your back).

Or even better, just quit vidya and make something out of your life, the normie way. Best option of all.


File: 1625438415277.jpg (122.79 KB, 640x640, 1625223285977.jpg)

 No.10640[Reply]

Hey, I thought about making this game for a while. Usually I have these random ideas and try to put them together. I'm more of a vision and feelings oriented guy. Problem is I'm lacking an idea to give the player some grand "Aha!" moment. You know what I mean if you've played a good game before.

Anyways, so this game is about capitalism. It's supposed to be a small open world game with PS1 graphics. Your character is a random nobody. Their specific identity is of no importance. The game starts off with leading you on the path that you have to find a job and get money to make something out of yourself. You are soon confronted that the kind of jobs you like are unavailable to you, because they have ludicrous demands for junior positions and the other jobs are undignified menial jobs that will hardly give you enough money for you to make it out of poverty. The idea is to make the player believe that's what they should do and the player is made unaware of the fact that he could play the game very differently at any time. The player looks for job and he replays these boring minigames, that represent his menial job, over and over and over again. The player is free to continue and perhaps at some point they will realize they can go about things differently. In the meantime the world building will inform about the conflicts and problems around him. Politicians making promises on stage, crime on the streets, some people ridiculously rich and others pathetically poor and factions slowly brewing in society of which the player can actually join. The player will be subject to random tragic events, like getting hit by a car and having astronomical bills to pay, getting mugged on the street (by a minority and yes that is an important), yada yada. Those inevitable events are supposed to make the player realize that working to fulfill whatever goals they had will not be possible. Because they will never earn enough money. This is when the second phase of the game starts. The player will now explore alternative ways of going about things and come into contact with various factions which will mimic real life factions we see in contemporary politics. These factions must be depicted with a genuine attempt at portraying them honestly, because if we are too on the nose with "HURR DURR WE STUPID NAZIS AND WE DUMB DUMBS BELIEVE JEWS ARE BEHIND EVERYTHING" or "HURR WE ARE DUMB SJWS DUMB DUMBS WHO THINK QUOTAS CAN SOLVE EVERYTHING" people who actually identify with these grPost too long. Click here to view the full text.


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 No.10468[Reply]

Will VR ever be affordable for the average gamer? Even the Quest 2 costs as much as a game console and they are trying to shove ads into them.
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 No.10578

>>10577
Well Open Brush and NeosVR benefit creators, having a radical new UI, where your hands are your cursors and to move your camera you simply move yourself. In terms of 3d chat programs like VRChat it allows higher immersion by reducing the amount of canned animation as avatar movement is going off the tractors and it is obvious who is running in desktop mode because of that.
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 No.10582

File: 1625187990578.png (908.17 KB, 1261x543, Sin and Punishment - Star ….png)

>>10578
That's very interesting, but this all sounds like stuff that is more tedious and requires more work to navigate through the interface with than simply pressing some buttons already at your fingertips. What sort of paradigm-changing feature does "virtual reality" present to game design? For example, the Wii opened up huge possibilities for third- and first-person shooting games by allowed players fine and intuitive control over aiming at things that could be independently coupled with movement. Where previous 3D console shooters often had to contend with a sluggish pace due to the inherent limitations of analog sticks for camera control, and where 3D PC shooters are stuck with digital movement on keyboards, the Wii finally compined a lightgun with other controls in a way that presented huge opportunities for fast-paced 3D shooters. What, if any, opportunities for game design does VR actually present?
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 No.10583

>>10582
Let's keep using shooters as an example. In most shooters, you have a standing pose, a crouching pose and a prone pose. Some games have leaning to the side, some let you jump, but this is not always the case. In a VR game, you can perform all of these actions and more since your body is the only limit. Want to blindly spay while hiding on the side of a building? You can do that. Want to peek behind a crate without exposing your entire body? You can do that. The same possibilities the Wii opened up are expanded upon in VR. Think of it like a Wii, Kinect and 3DS glued into one console without the baggage of designing a game around traditional controller schemes too.
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 No.10585

File: 1625190448226-0.jpg (501.63 KB, 1920x1080, NeosVR.jpg)

File: 1625190448226-1.jpg (81.56 KB, 1422x797, tilt-brush.jpg)

>>10582
While less efficient for heavy workloads they have a far gentler learning curve with a newbie being able to learn open (or tilt) brush easier then GIMP with the UI able to be uninstructive for the way for the easy stuff and you are drawing 2D brush strokes in a 3D space so it is kinda of half way between a 2D program like GIMP and 3D like Blender. With NeosVR you are basically playing with a live watered down Unity dev world that is sandboxed inside Neos giving you real time feed back as you adjust values and create logical nodes that actually makes it easier to learn game devlopment. This also allows you to set up your workspace with ease as you just drag and drop windows where you want them in 3D space, and allows for better collaboration as other players can see your windows in 3D space if you give them permission.

As for how this translates to games well there is already experimentation in controlling cars in VR by moving your hands and feet (full tracking) and trying to make it as good as if you really had a wheel and peddle setup, the end result would be the full tracking being a highly flexible controller.
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 No.10586

Given how things are progressing now, it's probably going to be pretty normal eventually. It's just that it's a complicated enough set of problems that the technology doesn't advance that quickly.


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 No.10428[Reply]

For years and years the debate has raged over whether video games qualify as art, and as ridiculous as that debate is there's one undeniable aspect of it: video games have ideological content.
https://www.youtube.com/watch?v=TycfDgg4acY

For that reason this thread should be used to approach games from a political standpoint with their political content in mind. The only thing to keep in mind here is that YOU CANNOT TALK ABOUT GAMERGATE.

Here's a big list of video games with left wing content to help discussion get going:
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 No.10451

>>10450
Oh yeah and Disco Elysium is an obvious one, plus TNO, Equestria at War, and so on…
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 No.10452

Video games have great potential to radicalize people because unlike other art forms, they are based around teaching people mechanics and enforcing a working understanding of mechanical systems (at least, a lot of the time - walking simulators etc are another question). Not only is there the possibility in video games to teach people the mechanics of politics and economics (a very straightforward and vulgar example), the very process of learning and understanding game mechanics predisposes people to understanding materialism and learning how to analyze how systems function. Video games are already good but could be made even better with the right application of game design. Properly radical games should be integrated into education that communists engage in, and I will fight you to the death over this.
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 No.10467

That rec chart is kind of old. It needs Tonight We Riot and a bunch of other stuff.
>Peace Walker
I didn't finish it, and I know that it has actual communists in the story, but doesn't MSF do some jobs for non-leftists as well? Or was that just in MGSV?
>Ladykiller in a Bind
A meme recommendation? As far as I know, that's just a lesbian bondage VN. Is it actually leftist in any way?

>YOU CANNOT TALK ABOUT GAMERGATE.
why not? Not that I want to. The thread subject didn't even make me think about it.

>>10435
>Video games are designed to sell as many copies as possible and to be as addictive as possible
That doesn't apply to all video games, particularly indie/free games. In those cases they might actually be considered works of art.

Plus, there's a lot of people involved in the creation of games, so the writer, designer, programmer, lead artist, lead composer, etc. might not personally be trying to sell many copies but make a game out of creativity. In which case I guess you might be right about games being only "artistic" but not "art".
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 No.10469

>>10440
>videogames are for nerds
Not anymore. Corporations have realized this, that's why everyone who has at least a cellphone plays them. Even the military knew this before video games were popular. Video games have massive propagandistic and educational potential.
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 No.10572

>>10435
>Video games are designed to sell as many copies as possible and to be as addictive as possible
the exact same applies to music and television as well. doesnt make those any less "art".
many of the most popular video games are shit art, made for shit reasons, but again the exact same applies to music and television. youre either a massive pseud or havent engaged with the art form outside of fifa or cod.
go ahead and tell me with a straight face that something like pathologic is not a work of art.


File: 1608527929616.jpg (80.42 KB, 1200x800, Chess.jpg)

 No.3291[Reply]

I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/.

As you might now, chess played a large role in the Soviet Union. They outright dominated the game for decades and it was commonly played ever since the inception of the union.

I think chess does possess the potential to develop and train the strategic thinking skills of players, if they abstract from the game and attempt to apply it to the real world.

But it's also a fun game. Because of that I made a /leftypol/ club on chess.com, which is a great website with a nice UI and plenty of resources to learn and improve at chess. I've been using it for months now and got far better at chess and I even do the puzzles on it for fun every day. The way the website is designed makes learning chess and improving really, really easy. Making an account is free and would be quick. I know this sounded like an ad, lol.

So, I'm inviting you comrades to start learning chess or improve whatever skill level you are at and join the /leftypol/ chess club. We could play against each other. Perhaps even organize tournaments. I think it would be really cool if we could get something like this going and make it the community wide hobby. If only 3 people join that would be good enough honestly.

[b]Link[/b]
https://www.chess.com/club/leftypol
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 No.10494

>>10405
cool project
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 No.10548

>>9168
Can't Queen just A1+, bishop has to block G1, Queen sac and the d and c pawns can progress forward?
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 No.10549

>>10548
Never mind, the pawns won't be able to reach no?
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 No.10551

File: 1625074160809.png (29.28 KB, 680x682, ClipboardImage.png)

>>10548
after you sack the black king is stuck and it's effectively out of the game and the white king is in the square so he can reach before they promote
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 No.10552

>>10548
btw if you click on the lichess link you can try to play it out :)
https://lichess.org/analysis/standard/q7/8/2p5/3p2pp/6pk/4B1p1/6P1/7K_w_-_-_0_1#0


File: 1625010500412.jpg (125.97 KB, 1280x720, maxresdefault.jpg)

 No.10527[Reply]

Anyone else doesn't like the graphical remakes (like DS, Halo, Shadow of the Collosus, Spyro, etc)? Them graphics look good but it's also done by a completely different team. It's like if they took a movie and reshot it exactly the same but with different actors and new effects. Or if someone redrew mona lisa and now it's supposed to be considered the best version. It results in a different feel and fucked up art style. And yet gamers seem to eat this shit up and ask for more. Am I alone on this?
2 posts omitted. Click reply to view.
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 No.10531

>>10530
But Hollywood remakes are considered terrible. No one wants to see Black Christmas remade like what, 3 times by now? Nobody's gonna do Citizen Kane with new actors and shit. And good movie remakes are usually entirely different. For example, John Carpenter's The Thing vs The Thing from Another World. Completely different movies with similar ideas. This is more akin to Resident evil remakes, where everything is redone, new gameplay mechanics introduced. I guess I should've mentioned that I don't mind Resident Evil style remakes. My problem is with the games that are the same games with a new skin applied on top. If I was to play Shadow of the Collosus, I'd be like "wow they made that fur work on ps2? Holy shit!" and I was playing Sotc PS4 i'd be like "wow average ps4 graphics, that's okay i guess".
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 No.10532

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>>10531
>But Hollywood remakes are considered terrible.
Not always, that's more of a recent development with how shitty hollywood is now. Off the top of my head, The Fly and Little Shop of Horrors are considered to be at least as good if not better then the originals.

>If I was to play Shadow of the Collosus, I'd be like "wow they made that fur work on ps2? Holy shit!" and I was playing Sotc PS4 i'd be like "wow average ps4 graphics, that's okay i guess".

I can see where you're coming from, especially when they do a graphical 'reimagining' of a game that's only 1 or 2 generations old- something like SotC already looked fantastic, it doesn't really need or benefit from any improvements and it only detracts from the original technological achievement the game represented. But the game in your examples that stood out to me was Spyro- that one was so massively transformed by the updated art style that it basically feels like an entirely new game, and I don't mind seeing other things from the PS1/N64 era or before given this sort of intensive face lift. You're still losing the perspective on technology, since the original was a technical beast for the time but the new one is only on par with every other AAA game, but the radically re-imagined art style justifies its existence to me.
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 No.10533

File: 1625022033020.jpg (1.56 MB, 1766x2403, 18256opn2o831.jpg)

>>10532
I've never actually played Spyro but I brought it up because I've heard people complain about art style changes like this https://old.reddit.com/r/Spyro/comments/c9shl4/i_know_im_going_to_sound_nitpicking_and_unpopular/

Personally, If I was to get into the Spyro games today I'd definitely go for the original ps1 games first and probably not even touch remakes (like I did with yakuza but then it died sadly).

And the movies you brought up are similar to my examples with The Thing, as in, completely remade movies. Imagine if The Fly was a shot for shot remake with every single line of dialog remaining the same, every camera angle the same and the new actors trying as hard as they can to mimic the way old actors talked. That's how I perceive remakes of Demon's Souls, Halo, Sotc etc
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 No.10535

>>10530
>The original still exists
I also wanted to make a point about this. The original doesn't always really exist. Like with Demon's souls. They remade it for the ps5 but only with new graphics. What if I want to play the original, I now have to go and get a console from 2006 and a copy of 12 year old game. And the digital store on ps3 won't always be available (they even shut it down earlier this year but restored it but it still means it could be gone at any time). And the servers for the game going to get shutdown at some point. Sure there's emulation but the answer to play the original version shouldn't be "like bro just acquire the copy somehow probably illegally and then an illegal copy of bios or dump it yourself". If they're doing these remake at least it would be great to have an original version as well (preferably patched to unlock fps and stuff too).
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 No.10569

>>10527
the definition of soul/soulless


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 No.10523[Reply]

The Sega System


Description
DescriptionShinobi is a series of hack-and-slash action video games created by Sega. The ninja Joe Musashi is the protagonist of the original series of games. The first Shinobi game was released in 1987 for arcades and has since featured in a dozen other Shinobi titles
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 No.10524

excellent game
SEGA was so good back then
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 No.10528

the only games I had as a kid were phantasy star 4 (never heard of the other games) and battle toads with X-Men characteristics.

still hold up uh yup


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 No.10422[Reply]

Anybody experienced with Dungeons and Dragons that can help me with some worldbuilding?

I want to integrate Gnomes into my world, and the 5e (inb4) source book says they have very tight-knit communities, so I want to make them Communists, but I'm a brainlet and I don't know what a medieval-esque Communist society would look like.
7 posts omitted. Click reply to view.
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 No.10490

>>10487
I think this thread was accidentally posted to /hobby/ then moved here.
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 No.10493

unless you're using magic to replace industrial technology, it would be difficult to actually produce communism in a medieval setting. however, you can look at the peasant republics (https://de.m.wikipedia.org/wiki/Bauernrepublik hopefully you can read german, if not maybe you can find an english language source by googling peasant republic or Dithmarschen). Another possibility would be to work from tribal societies (for example, arabian peninsula before the saudis united it). In neither case are we talking about "communist societies" per se, but given the usual setting of medieval fantasy id say these two would be suitable stand-ins for communism, given some tweaking.
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 No.10500

>>10493
Good post. I'm making a marxist fantasy setting too and this is good advice.
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 No.10501

One of the biggest hurdles to a medieval communist revolution I think is the fact that peasants are just about the opposite of a revolutionary class. There's something about rural life that does not produce revolutionaries and progressive, but rather reactionaries. Only when you have cities with massive populations, thus having created the proletariat, does it become more possible.

Examples like the European Peasant republics aren't really revolutionary in actuality, they merely lacked feudalism because they were too poor and small, but they weren't actively ideologically upholding this, which is clear from how over time even Dithmarschen developed its own nobility from the families of the people who kept increasingly more often getting elected to be judges.

Then again, maybe some maoist can teach me something I don't know about peasants and revolution.
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 No.10570

halflings can be eco-anarchists, since they're tolkien's ideal society


File: 1624807266255.jpeg (5.07 KB, 300x168, download (39).jpeg)

 No.10419[Reply]

Why is it easily the best FPS game ever?
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 No.10421

I'm more of a counter blox stan myself
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 No.10476

ain’t the enemies flag ancom with a skull
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 No.10481

No


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 No.10377[Reply]

When will there ever be a game this kino again?
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 No.10398

>>10397
Oh also while I like the mental voices, some of the writing for it (Especially the nighttime, or waking monologues) super cringe and poorly written.
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 No.10404

>>10397
>(Such as the underground bitch with the radio, secret old commie ending, the conflict between Union and wild pines ends with a shootout)
Yeah none of these are nonsequiturs
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 No.10411

>>10404
They have no pre basis in the story. With the exception of the shootout.
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 No.10412

File: 1624781150995.png (523.57 KB, 484x571, 1617706127331.png)

one can hope
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 No.10417

>>10387
Yeah, there's a balance which is cool. It'd hardly be an RPG if they'd lock you into certain role but discovering Harry's past that obviously impacts the way people perceive him as you get through the game is a huge part of the experience as opposed to other RPGs, even when they try to do something similar (Fallout games, Mass Effect to some extent).

>>10389
What does this mean? Of course it's going to be a cosmetic difference. It's a video game. People living or dying, loving or hating you, helping you or getting in your way, it's all cosmetic if you want to look at it that way.

>>10390
>you can get to the end of the game pretty much whatever you do, sure, but there's definitely 'better' and 'worse' outcomes
That was my point. Being able to "get through it" despite some major fuckups is painfully absent from most games. Pathologic, Deus Ex and to a veeery small extent Mass Effect are the only franchises I've encountered that really strive to make failure a part of the narrative instead of just hitting you with a Game Over and having you try again. Maybe I'm forgetting some or I'm just not as well-versed in RPGs as I think but it never hit me with such a feeling of immersion as while playing through those 3 series.


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