>>7056>anyone confused by people saying that this game was about letting go of the ideals of communism or something? Never heard this interpretation but not surprised that people would make up shit like this to not have to admit the game is blatantly biased towards leftism.
I think your post is basically correct. Disco Elysium is clearly a game about finding a way to keep going after failure, not embracing desistance. These are two very different things. As you mention, the conversation with the phasmid is arguably the key scene for the entire game. The point is that humans are capable of tremendous, terrifying things, and this is where we can find hope even after failing miserably, again and again. Hence "you are a violent and irrepressible miracle". The only way to see the game as an apologia for pessimism is by ignoring this scene altogether.
It's crazy to me that anyone could play a game that is transparently an allegory for Eastern Europe after the fall of communism (although, obviously, with plenty of details from other places and historical moments mixed in) and think the point is to just accept all the misery as it is.