stop calling it piracy, stop the verbal diarrhea, this are examples of piracy:
https://www.nytimes.com/2019/05/09/us/politics/wise-honest-north-korea-ship-seized.htmlhttps://www.justice.gov/opa/pr/largest-us-seizure-iranian-fuel-four-tankersIf you don't know how this is done, your only option is to join the copy-censorship mafia organizations that want to shake down online sharing websites, to learn all their tricks and get into a position to disrupt their activities, before you start your own online sharing platform. Extra points if you can trick them into funding it. People in the know will never spill the beans in a public forum, the howto you are looking for doesn't exist.
If you want my advice, start a web-service for creatives and "content-producers" that enforces creative commons licenses. Get good integration with free software tools. Your goal is to create a network effect for your licensing scheme that draws in all the creative workers into the creative commons dimension. Once all the living producers of media operate in the creative commons, politics will change and all the old media with copy-censorship licenses will loose enforcement. Creative commons production has one killer feature, it's much easier and cheaper to reuse media assets. You have to make new media formats that have mandatory mod-hooks for styling and theming. Producers should be able to reuse any media asset in the creative commons library and apply styles and themes that make them look consistent. You also have to make the finished media products interactive, for example a video game made with Modable.Creative.Commons. assets should allow artists to pause the game and rightclick on a game-asset and save it for later reuse.
You can make something new that doesn't already exist or you can do something boring like yet another sharing site.