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File: 1722592012679-0.png ( 281.05 KB , 575x631 , freeciv-units.png )

File: 1722592012679-1.jpg ( 58.86 KB , 604x435 , company-of-heroes2.jpg )

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 No.12152[Reply]

Whether real-time or turn-based, probably somewhere around half the games in the strategy genre implement unit promotion in some form or another. But is it even good game design?

In the best-case scenario it gets implemented in a way that doesn't cause snowballing (Pikmin, which doesn't feature 2P versus play anyway). However, in pretty much all instances it has the effect of discouraging sacrificial play as a tactic, in effect reducing the overall depth of a given game. I'm starting to think this may have been the genre's Original Sin. What do you think anon?
3 posts omitted. Click reply to view.
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 No.12156

>>12154
Promotion in Freeciv / other early Civ games is mostly important from a defensive perspective, because unit defenses are calculated multiplicatively. For example, an unpromoted Phalanx on a hill tile that is fortified, under the civ2civ3 ruleset, will get 2 defense base * (1.5 for the hill) * (1.5 for fortifying) = 4.5 defense. That same unit with one promotion will instead get 2 defense base * (1.5 for the hill) * (1.5 for fortifying) * (1.5 for Veteran promotion) = 6.75 defense. I think promotions also apply a multiplier to attack but it's not nearly as impactful as defense since most units don't have any additional sources of attack bonuses.
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 No.12157

>>12155
>real people.
mostly fake.
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 No.12223

>so much time and effort invested into a unit that you act irrationally to avoid losing them
Is there a name for this sort of thing in SRPGs/strategy games with promotions? I don't play a whole lot of strategy games but I feel like there should be some kind of standard terminology for phenomenon.
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 No.12224

>>12155
this is actually my greatest issue with strategy games and games in general. youre being led to perceive the game as something completely detached from what was happening before the round and what would be after, which is supporting short term investment thinking in gerenal. its kinda weird seeing arguments like this on this board tbh
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 No.12225

>>12224
Sounds like you don't like games anon.


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 No.3421[Reply]

You know I'm surprised that there hasn't been a thread for this upcoming game yet, but the latest gameplay trailer has came out and good fucking god, it looks fun as fuck

https://www.youtube.com/watch?v=kxdWSyoBcH0
10 posts and 3 image replies omitted. Click reply to view.
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 No.3465

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 No.10188

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 No.10192

>>3456
This is like the only episode I've watched

>>10188
It looks kinda cool, but I don't really care about graphics. Seems like they focused a lot on that.
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 No.10200

>>10192
The reason I'm really hyped is because of the setting and the entire aesthetic. It really does feel and look like actual futurist soviet silicon valley, and not some boring, westoid culturally appropriated "soviet" aesthetic of dirty brutalist-dieselpunk where everyone wears a shitty ushanka and says "gomrade xDD". Just the little touches like the USSR stamp of quality on machinery, the unique atom-punkish robots, the wast amount of SCP like monsters within the facilities or one of the trailers playing a short tune of techno-remixed Stalker (the movie) theme. Also the gameplay looks fun - apparently they are trying to focus a lot on melee being viable which sounds interesting.
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 No.12222

I completely disregarded this game after I learned the devs sabotaged it with assfucking DRM, but it's really interesting reading up about the media reaction to it now in the context of the Ukraine proxy war. NATO-aligned rags have been using this as a target in their propaganda campaigns against Russia, berating the game for "Putin connections" or the devs for not distancing themselves enough against Russia. The devs made the very foolish mistake of responding by placating these jackals with statements of condemnation and such. It's a parade of Russophobic racism and McCarthyite bullying.


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 No.11967[Reply]

I understand that in a competitve game losses are inevitable. I know that. Losing is always a possibility in a game.

but jesus fucking christ, when the losses start mounting. Self-loathing doesn't even begin to describe it. Losses are guaranteed but victories never are despite how hard it feels like I'm trying and all I want is a sign I'm progressing and doing better.
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 No.11975

In competitive gaming there is always a sort of Conservation of Fun principle: one side's rewarding victory is often the other side's source of frustration. That's why it's always best to match people with similar skill levels, so that they can each give and take each other's fun in harmonious balance.
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 No.11976

i know that fps competitive is filled with hackers
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 No.11977

>>11976
>i know that fps competitive is filled with hackers
That's only a problem because the morons in the games industry are retarded control fetishists that can't just let people play with their toys the way they want.

The dichotomy between players and hackers is false. Inventing anti-cheat software and turning it into root-kits that infect your OS like a type of malware was also retarded.

The only thing they had to do was sort player in to groups with similar play-behavior.
For example sorting people according to skill-level and making different servers for newbie, intermediate, enthusiast and superhuman skill, would have fixed the problem. The sorting could be done via server-site player metrics. All the "cheaters" would be sorted into the superhuman skill corner where they would bother nobody with their bot-competition.


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 No.12205[Reply]

Whenever I play PUBG Mobile I feel the revolutionary spirit of the proletariat to overthrow the capitalist or colonialist pigs and establish a Marxist society
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 No.12206

Was this post sponsored?
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 No.12207

I'm still never even sure what pubg is :(
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 No.12213

>>12207
The prequel to deadspace
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 No.12218

>>12207
PUBG Mobile is free, and so is the Steam/Epic version
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 No.12219

>>12218
It's only free if your time is worthless.


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 No.12184[Reply]

Have you managed to free yourself of your nostalgia biases? Let's perform a test. Think of some games in series or franchises that you you experienced first as a kid before trying out earlier entries. Are you capable of recognizing any of the earlier entries as superior games?

My first console was an SNES and I had to think a bit on this one. From my perspective it seemed like games were on a general improvement trend with technology in the early '90s. It's hard for me to think of SNES games that weren't better than their counterparts in previous generations. But I will freely admit that Super C and Gradius II are much superior games to Contra III and Gradius III.
3 posts and 1 image reply omitted. Click reply to view.
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 No.12190

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>>12186
indie games that mimic the 16 bit era are often more fun than AAA games. lack of loading time, lack of being forced to go online, lack of skinner box mechanics, lack of bullshit. Hell I even enjoy ncurses console games like picrel more than a lot of AAA shite
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 No.12214

>>12185
> (technical regressions are unusual, i wonder why that happened)

If I had to guess, some key components of the code were proprietary and had to be ripped out due to ownership disputes or patent trolls.
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 No.12215

>>12214
>If I had to guess, some key components of the code were proprietary and had to be ripped out due to ownership disputes or patent trolls.
That seems plausible, but for example Half-life 2 had decent physics and the source-engine (not sure about the name being correct) is open-source. That's like over 20 years old so even if there were patents, those should have run out.

For the last 10 years or so the visual improvements had a diminishing returns. Some visual improvements like ray/path-tracing could be worth it in the long run, because it looks nicer while reducing software-complexity. But the question remains why haven't they gone for better environment simulation like doing some chemical and electrical interactions. Also basic botany and biology stuff. That would make it easier to build coherent worlds.
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 No.12216

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>>12215
>For the last 10 years or so the visual improvements had a diminishing returns
Amazingly a while back we hit a point where graphics started to get worse. At least as far as I'm concerned. Chromatic aberration and bullshit of the sort is stuff I always turn off without even giving a chance. Games looked and look better without it.
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 No.12217

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 No.12105[Reply]

How do you deal with this asshole?
2 posts omitted. Click reply to view.
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 No.12108

>>12107
Does this look like the kind of bloke who will listen to reason?
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 No.12109

>>12105
get the pc version the internet says it's got better difficulty settings, that let you beat the game.

>>12106
It's a really hard enemy character from a really hard 2d side-scroll game
https://farside.link/invidious/watch?v=2aofQC1qXBU
go to time index 00:04:44
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 No.12110

From my experimentation, aggression will get you nowhere but a quick death. The trick is to patiently wait for him to do a swooping attack at you, and then jump backwards away from it while shooting at him.
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 No.12111

>>12108
Give peace a chance
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 No.12196

Buy him a beer and he'll come around


 No.12188[Reply]

This was originally made by the Dwarf Fortress guy Tarn "ToadyOne" Adams back during the George W. Bush administration, but since it's open source there are many independent fan versions. I love this piece of shit game. Maybe I'm mentally ill. Something about making a Blanquist terror cell and grinding their skills while they do cringe adventurism is super fun to me. I wish there were a more communist-flavored version of this game.

https://www.jonathansfox.com/lcs-new-age/
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 No.12189

File: 1725993333849.png ( 98.95 KB , 767x585 , ClipboardImage.png )

forgot image


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 No.12166[Reply]

Thoughts on Roblox game 'Dress to Impress'?

Gameplay revolves around each person dressing up according to a theme and people vote whose fashion walk they liked the best, which is related to democracy in Marxism, because of voting.
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 No.12177

>>12176
Whatever, post your fits
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 No.12178

File: 1724694084665-0.jpg ( 28.14 KB , 571x936 , wk9o8cjaoped1.jpg )

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 No.12179

File: 1724706103088.jpg ( 18.78 KB , 500x499 , alien no nose.jpg )

>>12176
>It's related to Marxism because democracy is a thing in Marxism, which relates to how people vote in the game.
Can they vote on how the video game company is run ?

>>12178
so it's fashion for aliens ?
pic related
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 No.12180

>>12178
cute tbh
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 No.12181

>>12178
First one looks like a Masha from Moscow, and the second one looks like a Becky from Brooklyn. 7.5/10


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 No.5309[Reply]

I am a modder for Hearts of Iron IV and I'm currently updating my old mod. My main issue is that I need loading screens/menu screens. The image given is a filler so I'm looking for something different.

The images need to be 1920x1440, and they SHOULD be appropriate to have on the Steam Workshop. Thanks!
1 post omitted. Click reply to view.
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 No.5311

File: 1608528169267.mp4 ( 296.14 KB , 720x720 , SukoshiCosplays-1210421143….mp4 )

>>5310

That one lewd Marxist-Leninist cosplayer that became a small meme for doing that maoist cosplay. You know, that one.
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 No.5312

/v/ is now the roulette board, please go there for your video game related discussions.
>>>/roulette/
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 No.11079

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 No.11094

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 No.12167

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File: 1621800581616.jpg ( 120.74 KB , 616x353 , ageofempires.jpg )

 No.9359[Reply]

Can we talk about how video games like Age of Empires/Civilisation etc are conduits to right wing thought about political economy of globalisation?

Simply, they portray human society and civilisations as inherently atomised and singular in their development as well as presenting culture as essentialist.


Also, an anon posted an academic article related to this recently, but I've lost it, if anyone could repost that would be great.
7 posts omitted. Click reply to view.
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 No.12161

its really ugly game i don't know why its popular (maybe because microsoft in the title)
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 No.12162

>>12103
critical support for Rise of Nations

there is no such thing art for the sake of art!
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 No.12163

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 No.12164

>>9359
>Can we talk about how video games like Age of Empires/Civilisation etc are conduits to right wing thought about political economy of globalisation?
These games are literally tankie simulators where you the player are the ultimate dictator and economic central planner.
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 No.12165

>>12164
This is retarded. All war economies are command economies, regardless which economic system preceded it. Also Age of Empires is clearly feudal, not socialist. Why do you use the anti-communist label ?


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