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File (hide): 1615751647702.jpg ( 327.39 KB , 1920x1080 , Nier.jpg )

[–]

 No.8212[Reply]

Nier
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 No.11166>>11167

>>8365
I remember reading the review for one of the Drakengard games in EGM a million years ago and iirc it got big point deductions for a weird incest plot
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 No.11167

>>11166
There is a priest in the first game who rapes children, but he's comically evil, just like everyone else in the game tbh
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 No.11169

>>11154
Imagine having a nice enough butt that people would pay to polish it for you.
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 No.11175>>11176

>>11162
>2booty
How is that a bad thing?
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 No.11176

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>>11175
>anatomically innacurate figurines


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[–]

 No.4678[Reply]>>8828

UPDATE

[b]Server is up. Server IP is: 54.39.95.135[/b]

[b]Server Name is: BunkerHell[/b]

MAKE SURE YOU LAUNCH MINECRAFT VIA THE CRACKPACK 3 MODPACK!
[b]https://ufile.io/37ru6kdy[/b]
You should be able to download them, extract and plop them into MultiMC.

I'm going to have a shitton of free time over the next few months and I'm thinking about hosting a new Leftypol Minecraft server. Had some experience back in the day hosting factions based servers on the mindcrack modpack. I'm a little rusty but I should be able to pick it all up again reasonably fast.

Right now I'm leaning towards a factions based server (maybe with factions maybe based on lefty ideologies, or people could just sort themselves into teams or w/e) a tech-y modpack based on PVP and a limited mapsize - ideally a large, continent sized island with limited resources and with borders around it so there is some competition for resources (hopefully creating incentive for political alliances and conflict). I'll try to find a plugin which allows physical territory claiming/restricts harvesting of resources on non territory so expanding, building outposts, trade between factions and etc would be encouraged. Nuclear power, high-tech weapons/defense & industry mods are of course a must. Hardcore food/agriculture mods may also be added so there is a need to diversify agriculture/food production and encourage large teams.

I'm willing to put down the money for a decent server and can probably maintain it for a while, possibly indefinitely although that all depends on interest in the idea.
Post too long. Click here to view the full text.
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 No.8763

Is this still active?
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 No.8764

>>6143
Not all threads need to be a +300 posts "general".
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 No.8828

>>4678
ufile says that the file is expired. is there a way i can get the file without paying premium
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 No.11165>>11173

Is this still on?
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 No.11173

>>11165
This thread is an old bunkerchan thread that was imported in the move to leftypol.org. The newer minecraft server thread is over here >>9389


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[–]

 No.9544[Reply]>>11107>>11108

Alright, what's everyone's opinion on this?
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 No.10678

>>10654
>modern revolution
Sounds like liberal bullshit.
>the conditions that lead to the rise of fascism in a nation, the costs of imperialism, forced labor,
Okay
>the need for free-and-fair elections, LGBTQ+ rights,
>to empower our team to be fearless in the story we were telling
Nevermind, it is liberal bullshit.

>We also tried to be very careful about how we approached our inspirations, which include Cuba, but also other countries around the world that have experienced political revolutions in their histories.

>In our approach we made sure to seek creators and collaborators for our team who can speak personally to the history and cultures of the regions we were inspired by.
Could this mean that they're focusing on what happens before a revolution?
>I am from a family that has endured the consequences of revolution.
Nope.
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 No.11107

>>9544
its pretty dull. the game play is ok, story is dumb
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 No.11108>>11109

>>9544
Ths isn't out yet though
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 No.11109>>11114

>>11108
This is the sequel to 5 right?
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 No.11114

>>11109
I don't know about sequel, but it's certainly the next entry into the series


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 No.3052[Reply]>>6373>>6546>>6571>>10802

Let's end it once and for all
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 No.6373

>>3052
no you know, all the games have to wait for a remake in a post-capitalist world to be considered art just like any other media :^)
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 No.6546>>11103

>>3052
Sometimes, but they're never high art.
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 No.6571

>>

 No.10802

>>3052
That depends what your definition of art is. A game with a good, sophisticated story that has elements of tragedy or comedy can be considered art. The gameplay itself is just competition, a sport like chess played between you and another player or an AI.
>inb4 muh graphics
>inb4 muh music
That's just the decoration, the essence is the story, in video games the graphics and the music are like satellites that orbit around the story.
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 No.11103

>>6546
Correct.


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[–]

 No.10657[Reply]

Holy shit holy shit did you know comrade Xi Jinping is childhood friends w/ Nie Weiping and plays Go

Holy shit the great helmsman plays Go wow

Also a Go game general
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 No.10983

revisionist gaming
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 No.11100

That's to too terribly surprising tbh.


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[–]

 No.10980[Reply]>>11073

>Squeenix and Disney have collaborated for decades now
>Kingdom Hearts is a massive franchise with something like 50 games that melds Final Fantasy and Disney movies together into one cohesive(?) whole
>Disney have utterly cocked up Star Wars
>Marvel seemingly in disarray after Infinity War
>Squeenix, like Marvel before it, is a large, profitable corporation with a large stable of characters and marketable franchises

My prediction is that as profits fall off from their Marvel products, Disney is going to seek out new mergers/acquisitions to improve their prospects. Squenix is a ripe property, which Disney will seek to exploit by purchasing and/or merging with ala Pixar, and then making a bunch of movies/series based on FF, and using SE's gaming clout to expand further into the extremely profitable world of gaming.

So I hope you're reading for the Kingdom Hearts cinematic universe, because it's fucking coming.
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 No.11073>>11076

>>10980
>muh dark ness weebshit
Kingdom hearts’ “lore” is such a giant mountain of shit that is somehow worse than marlel. Most normal movie goer would laugh at it.
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 No.11076

>>11073
>Most normal movie goer
>Disney fans
>final fantasy fans
>normal
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 No.11096

>My prediction is that as profits fall off from their Marvel products, Disney is going to seek out new mergers/acquisitions to improve their prospects
Of course dude thats par gor the course


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[–]

 No.9267[Reply][Last 50 Posts]

>IT'S HAPPENING, OH GOD IT'S HAPPENING

>EVERYBODY STAY CALM, STAY FUCKING CALM
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 No.10986

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New dev diary dropped yesterday, a few dozens screenshots, looking sexy
https://forum.paradoxplaza.com/forum/threads/victoria-3-monthly-update-1-july.1483005/
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 No.10988

Magna mundi was the true EUIV but they had to kill Ubik ….
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 No.10990

>>10985
Urgh, mods will have to fix it
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 No.11010

>>10985
it doesnt look like anything like that will be implemented
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 No.11082

>>10985
The closest thing to Mana is the authority capacity or whatever it's called, which seems to be the replacement for National Focuses from V2.


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[–]

 No.1985[Reply]>>11068

General for 4X games, but also an opportunity to introduce you all to a new game called Shadow Empire.

The game has an incredibly deep planet generation system that affects gameplay massively, including rotation of the planet (lol), makeup of the atmosphere, terrain, mineral deposits and alien life. It also has a logistics system to make you supply your units with food and ammunition, if they run out of supply they'll be very weak so you need to keep expanding the supply lines to the front and also making sure the enemy cannot cut you off. Obviously being encircled is very bad news for your troops.

You start as a minor "Regime" and your goal is to conquer the planet after the previous galaxy wide regime collapsed sending most of it into civil war and apocalypse. Each regime can be run differently and has different perks based on decisions you make throughout the game. For example if people start striking you can send in the army to deal with them (autocracy) or just pay them off (democracy), alternatively you can avoid the situation entirely by administrating the zones well, but that may lead to other troubles like a lack of credits for purchasing resources. You can run a mix of different systems so your decisions aren't set in stone for you but there are bonuses to always picking a certain method like unique units and stratagems, which are like ideological playing cards.

TRAILER: https://www.youtube.com/watch?v=p8XAh8Wii4k
PURCHASE: https://www.matrixgames.com/game/shadow-empire (more screenshots here showing off features)
CRACK: https://www.skidrowreloaded.com/shadow-empire-v01-03-00/
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 No.11017

>check out Shadow Empire updates
>they've added aerial units and aliens
Workshop when
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 No.11019>>11053

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I've been playing Freeciv lately, testing out different clients. So far I like freeciv-gtk2 the most, freeciv-client-gtk package in Debian. I saw someone in another thread on here suggest running a multiplayer game. Thoughts?
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 No.11053>>11054

File (hide): 1626619271601.png ( 1.22 MB , 1280x1000 , freeciv.png )

>>11019
Switch to hexagons for the best experience.
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 No.11054

>>11053
didn't know freeciv did hex grids. will have to give that a try next
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 No.11068

>>1985
Was a beta tester for this game, really love Vic's games. He has huge plans if the game hits …


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[–]

 No.8598[Reply]>>10848>>10872

If no one has played this great classic space sim from the golden age of pc gaming (90s to mid 2000s) you owe it a chance. Descent Freespace, including the silent threat expansion and the sequel, Descent Freespace 2, are arguably the greatest games ever created in the space sim genre.

This guy has a pretty good video series on the games:

https://www.youtube.com/watch?v=nqXxJ85hILE
https://www.youtube.com/watch?v=AJTGsVktves
https://www.youtube.com/watch?v=npDNFpWlHmE
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 No.8604>>8636

Descent worked great in confined spaces with level design to facilitate hectic dodging action. I always felt like the Freespace games didn't really work.
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 No.8635

>>8602
yeah, it works fine with a mouse and keyboard
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 No.8636

>>8604
thats because freespace had nothing to do with descent, it just shared a name because they were trying to capitalize on it. Sorta like naming javascript after java
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 No.10848

>>8598
bump for this 90s classic
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 No.10872

>>8598
This topic inspired me to play Freelancer again, so thanks lads.


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[–]

 No.10824[Reply]>>10835>>10842

If a game is too easy, I get down because I feel like there's no challenge and I might as well not even be playing it. If it's too hard, I get down because I can't do it and I feel inadequate for failing and worthless.

What do?
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 No.10835>>10836

>>10824
go outside
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 No.10836

>>10835
Too hard.
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 No.10842>>10843

>>10824
PLay Dark Souls and Workers and Resources: Soviet Republic on hard mode.
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 No.10843

>>10842
Workers and Resources: Soviet Republic is as challenging as you make it. Do you want unlimited cash, permanent summer, and happy citizens? Just a few settings changes on the map making menu. What about a hardcore run on an island archipelago with barely enough resources to scrape by? Also possible. The sense of progression on hard difficulty is very satisfying and engaging, especially once you get a supply chain going and multiple cities.
>>

 No.10844

For hard games, just grind.
What hard and easy games have you played? Which was the last time you felt the difficulty just right/finished a game/enjoyed a game?


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