>>6519>Action Adventure with RPG elements is basically the only “genre” now.That's an effective way of putting it.
I think there's an increasing tendency for big budget single-player games to prioritize "immersive" lifelike simulation over creativity, identity and, well, fun. And I personally feel left behind more and more. I don't care about stuff like Star Citizen or Cyberpunk 2077. Don't give a shit if you have realistic ice cube melting algorithms or if citizens actually go piss every two hours if you watch them for enough time.
This is actually a natural development in any medium where technology plays a big role. Something like writing/design quality is too unpredictable to safely invest in, so you create formulas. But formulas get tiring, so you make up for it with dazzling technological advancement, one of the most reliable investments you can make. This has clearly already been happening in video games for a while, but the tendency is for it to become more and more prominent, as with film (obvious example being capeshit).
Or maybe I'm just old. That can be the case too. I don't think it explains everything, though, since I like the occasional indie game and I thought even P5 was alright.