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I recently became a gamer Anons, Oh no, i know it was a terrible plan, but fuck it.. What kind of music are best to listen to when gaming?
I have been mostly listening to trip-hop so far but lyrics can be to distraction unless I know them well..
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listen to the music in the game


>It depends on what you're playing. ("Gaming" is such a broad, vague verb.)
>listen to the music in the game
If you're playing something like HOI import all the old HOI soundtracks


>>7918 (me)
I should add that I only listened to other music while playing when I felt bored of the game's soundtrack. It really depends on how you're feeling in that moment.

>If you're playing something like HOI import all the old HOI soundtracks
Sometimes this applies to other series as well, if you like an earlier game's soundtrack more than the music in the one you're playing (or even if they're different series but you feel that the other game's music fits).


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The music in the game obviously. Although admittedly when I get really, really good at certain games I tend to eventually turn the music off so I can focus on sound effects as audio cues.


The game's soundtrack, what sort of retarded question is this?
Don't use that term. It was always shit and unironically calling yourself that is sad beyond reproach.

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Are we already in the Deus Ex world?
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Okay, where?


Nice. You said better than me.






;_; damn

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The game is free on Epic right now, I already had it on Steam but it's well worth the purchase (for free). It's a Cold War RTS, pretty gritty, if didn't know. If we get enough players, maybe we can get our own little league going!


Having weekly /leftypol/ gatherings on these inactive game servers would be pretty based. It doesn't even have to be inactive, we could play shit like tf2


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tf2 is good. Picrel is by far my favorite soviet game


Oops, I thought this was /games/, but, hey, I guess I'll leave this here awhile anyway, the more the merrier.


Red Orchestra 2 is pretty based.

I'm a big fan of the Combat Mission games which is a more "grognard" series of tactical RTS games. Very difficult and paced. I've played them for years. The latest in the series taking place during a Cold War gone hot comes out next month. See embed.


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The thing I also love about Combat Mission is that they use a turn-based system where both sides (either you against another human player or against a computer) issue orders simultaneously, and there is a lot of fine control over orders, movements, where to fire, etc. then you hit "play" and the turns execute over 1 minute, but you can't change orders during that minute as it plays out in real time. Each "turn" is 1 minute. This gives it a kind of dynamism, where you don't know how it'll totally play out – at the same time, your little green army men have their own AI and will take cover if they're fired on, or will return fire on their own, or open fire on their own if they see a target in the open and you've given them permission to engage. That makes it feel more like you're a "commander" in a sense of a dynamic battle that you don't totally control.

Playing around with mods for Shock Force 2 as the Syrian Arab Army. Watch my guys trigger an IED and then the lead T-72 get blown away by an ATGM.

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>have an opinion on sonic
>get called a furry
like clockwork
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Game Gear is the most hilarious.


Clearly the dialectical solution to this is to create 'Sonic and All Stars F-Zero GX'



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the fans: why can't the classic archie characters come back into the IDW/game canon?
classic archie:


yo mean boost to win games


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Oh boy I can't wait to play Bunnie Rabbot's 'Mobian Confederate States' civil war route!

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I feel as if despite the fact that speedrunning is so popular nowadays, it seems like at the end of the day, there really isn't much skills that you really gained from it, nor did you really artistically influence the game in a way that minecraft building creators, or whatever would have achieved. I mean there is playing a whole variety of games, or just trying to see as much of a game that you can enjoy for yourself but it seems to me that speedrunning feels kind of hollow in a lot of ways to me. It's just doing the same shit over and over again for little benefit. At least with exercise, you gain muscular strength, but what is the light at the end of the tunnel for speedrunners?
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I like the ideal, unfortunately a lot of people speedrun games with so much random bullshit that makes it anything but competitive and simply a matter of grinding over and over and over until you beat the odds.


Minecraft speedruns are just flat out degenerate.


I used to find speedrunning to be pointless too but eventually made peace with it after accepting that it's one of many forms of valid challenges. Exploiting glitch to squeeze out few milliseconds out of PB may seem autistic but it requires you to truly understand game engine's nuance and game mechanics to the point of art.


its basically the joy you get out of any kind of ability to understand a system and bend it towards your ends, just with the artificial ends to bend the system in such a way as to finish the game as quickly as possible. some of it comes down to skill, some of it down to basically luck, but its (usually) just for good fun anyways


mastering movement (which is core to speedrunning) is very fun in many games.
example, half life. Half life speedrun is both a nostalgia blast and an impressive display of skill, and strafe/gauss jumping is FUN
TAS are pretty fun to watch too, breaking a game very core to achieve "a perfect run" has some unexpected depth (especially the tas that fuck with game memory are crazy cool to me)
I will admit, I dont see the appeal in a game like goldeneye. but whatever. everything is ultimately meaningless, if you have fun doing it (or streaming it), who cares

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For all those oldie goldies, cartridges, CDs, and games that you remember but have since been lost to planned redundancy, discontinued product lines, sites being shut down, just generally losing it, or you only caught a glimpse of it before it was swept away and now are seeking it again. AKA you want a game found that you can no longer get or one you kinda only vaguely remember and need help finding the SAUCE.

I'll start it off: Before the 2012 remake there was a fan made version of XCOM; it had mid 2000s 3D top down graphics, was more grounded in irl military equipment in terms of looks and effects, entirely free, and was rebranded as something else which I have entirely forgotten and why I need help finding it since these days searching for "Xcom fan game" usually nets all the spinoffs since the 2012 remake(which is kinda garbo in my opinion) or Xenonauts. So does anyone know which game I'm talking about? I remember it was very oversaturated with the colour green if that's any help at all.
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Link? No I doubt it. Seemed like an indie developer game. Very high quality though and free. With a GOAT tier soundtrack. Pretty sad that I never bookmarked the page or saved the link to my email account back when I played it all the time on my old computer in elementary and middle school.


Oh that's Need for Madness. Classic game.


Here's one: Age of Castles, the one from 2005. Main theme: https://www.youtube.com/watch?v=re7vi6eo-Qk. I played dozens of freeware/flash games from that era..


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Wow, I can't believe it. That's actually the one! Thank you anon! I thought I lost that game forever!


Glad I could help. If you're looking for a nostalgia trip, Flashpoint has a huge amount of games from this era archived: https://bluemaxima.org/flashpoint/

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I wonder how people who played the games in release order felt about the plot points that were revealed in 0, considering that everyone new keeps jumping into 0-1-2 instead of 1-2-3-4-5-6-0.


> and one moment where I gasped IRL
what was it?


I want Ishin to be released in English so bad

Also lemme share this article about real yakuza playing Yakuza 3, in case you haven't read it:

Some of my favorite bits:
>S: You got your salaryman in there, the delinquent school girl and her sugar daddy, Chinese people, and even those Nigerian touts. What's with all the fucking gaijin (foreigners) in the area anyway? It used to be just Japanese, Koreans and Chinese.
>M: Don't say gaijin. Say Gaikokujin. It's more polite. Jake's a gaijin.
>S: Yeah, I forget sometimes. What's with all the fucking gaikokujin in Kabukicho anyway?

>M: I like the fact that you power up by eating real food. Shio ramen gives you a lot of power — CC Lemon, not as much. It all makes sense.

>S: The breaded pork cutlet bento box is like mega power. More than ramen. That's accurate.
>K: If they had shabu (crystal meth) as a power-up item, that would be realistic. It's a yakuza game.

>S: I don't know any ex-yakuza running orphanages.

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Never played, but have watched some youtube gameplay clips. According to Yakuza, all you have to do to sleep with a thicc, booba-tier girl is share drinks and talk with her at a bar? And maybe win a bar fight?

This true?


Play Yakuza 0, or Yakuza Kiwami 1. You'll get to be a coomer inside the game.

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What even is the point of them since it seems like the best games that get noticed is shit that you wouldn't find at those sorts of hype conventions.
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It's a giant media hype fest and shill gathering that only the big companies benefit from.


Not even devs like to attend the damn thing.


I liked the E3 spectacle.


If by "spectacle" you mean "suits hilariously faceplanting", then I am right there with you.


This. The presentations fucking up was the only good part of any e3.

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>Kapital: Sparks of Revolution is a sandbox economy simulation game about class struggle. You take the role of the new mayor of a 20th century city that was recently destroyed by the Great War. Your mission is to restore the city to its former glory. Manage limited resources to satisfy people’s needs, bring new laws and unlock new technologies. Fight crime and suppress protests. Resolve social conflicts and shape the future of your society!

>Key Features:

>DIVIDED SOCIETY - The population of your city consists of 3 classes: nobles, bourgeois and workers - all of them want a better tomorrow.

>CRISIS MANAGEMENT - Rebuilding the city is not an easy task. Your resources are limited, so you have to decide who will get food and shelter first. Be prepared to face new threats on a regular basis.
>PROTESTS AND RIOTS - There is no way you can make everyone in the city happy. People with unsatisfied needs will protest and riot. You have to decide which class to support and which to suppress.
>SHAPING THE FUTURE - As a ruler of the city, you have the power to bring new laws which shape your society. Which class will become dominant in a new political system? Only you have the answer.

Coming Fall 2021.
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can you play as the riots?


are the devs /ourguys/ ?


Seems so from the first glance, but I gotta say, its either my internet addled brain seeing shit and its just a sideburn, but the porky at the very end looka kinda sus


>The population of your city consists of 3 classes: nobles, bourgeoisie…
Comrade Robespierre, your turn!

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This seems like a good topic for a /leftypol/ gaming thread since it is both autistic gaming discussion and actually has potential for a leftist development of strategy.

Maybe this would ideally be better suited for /hobby/ but as long as /games/ is more active seems sensible to just post anything related to games in any form here, like the chess thread or other tabletop.

I've recently been interested in the kind of "wargames" (broadly meaning military/political/strategic/policy simulation) that militaries, intelligence agencies, and consultant groups use to strategize and troubleshoot their plans. Personally this is interesting as far as I enjoy playing and designing strategy games. More generally, this seems like a good investment of time for leftists who are nerds who enjoy this shit anyway because it is a way to attempt to apply "gaming" to actual strategic considerations.

The best publicly available version of this I've seen that is also utilized by the aforementioned groups is Matrix Games, which is a very rules-lite and scaleable model that tries to remove constraining gameplay meta in favor of players debating what is within reason and what is not. Whether this makes for the most "fun" gameplay possible is besides the point, because the idea is to use the tabletop wargame format to explore the widest range of strategic possibilities, and establishing in-game advantages and victories based on serious discussion of what would be concievable under the given circumstances seems to be a good way to encourage thinking outside the box and considering various angles.


Some abbreviated info from the website:

<What are Matrix Games?

>Matrix games are different to normal Wargames and Role-Playing games. In a these games you compare lists of statistics and peer at complicated books of rules containing someone else's idea about what things are important, before rolling a dice. It takes a long time and can be very difficult to explain to a newcomer. Instead, in a Matrix Game you simply use words to describe why something should happen, the Umpire decides how likely it is, and you roll a dice. If you can say "This happens, for the following reasons…" you can play a Matrix Game.
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Bumping for interest, did you continue to research the subject OP? I think we could open up a chat group to organize such games and find participants


Not really, I tried to get some of my friends interested and no one was lol. I would definitely be interested in organizing a discord or something for this purpose.


This sounds awesome OP, I wanna try this. Post a link if you end up making a discord or matrix room


Maybe I will do just a test game sometime with a few people and a simple scenario just to see what it's like.


Some games can necessitate a dozen of people to be run (like Hedgemony by RAND, it looks awesome but it's fucking $250), so we have to find a small scenario to start things off, fatigue and laziness can quickly overwhelm people who plays online games and they might stop altogether.
If the game necessitate a game master of some sort I volunteer to be one.
My discord is ComradeMielke#7849, you can add me so we can discuss the details here and actually start preparing the game.

If anyone is interested in joining the game contact me through discord so I'll automatically add you to the game's server once we start.

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