>>10387Yeah, there's a balance which is cool. It'd hardly be an RPG if they'd lock you into certain role but discovering Harry's past that obviously impacts the way people perceive him as you get through the game is a huge part of the experience as opposed to other RPGs, even when they try to do something similar (Fallout games, Mass Effect to some extent).
>>10389What does this mean? Of course it's going to be a cosmetic difference. It's a video game. People living or dying, loving or hating you, helping you or getting in your way, it's all cosmetic if you want to look at it that way.
>>10390>you can get to the end of the game pretty much whatever you do, sure, but there's definitely 'better' and 'worse' outcomesThat was my point. Being able to "get through it" despite some major fuckups is painfully absent from most games. Pathologic, Deus Ex and to a veeery small extent Mass Effect are the only franchises I've encountered that really strive to make failure a part of the narrative instead of just hitting you with a Game Over and having you try again. Maybe I'm forgetting some or I'm just not as well-versed in RPGs as I think but it never hit me with such a feeling of immersion as while playing through those 3 series.