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File: 1609983766058.png (85.44 KB, 698x656, cata-01.png)


Hi /games/. I'm looking for a few volunteers to create a leftist post-apocalyptic community in C:DDA both to discount the Hobbesian idea of war of all against all and show that humans are communal creatures as well as showcasing leftist ideas to a large, international group of gamers.

No Technological Experience or Knowledge is required, mostly just an active imagination, possibly some writing and an interest in having real leftist examples in video games.

If you do not currently play c:dda but would like to understand the other factions that currently exist in the game, read:

It's important to mention that the two currently most developed factions are a capitalist one which broadly speaking are free market capitalists, with some just wanting to make money whilst others are pure 'right libertarian' ideologues. The second being a faction which is the remnants of the old american state and seeks to unite the US back into the old USA. Patriots, Generals, beurocrtats, basically govt people and there patriot supporters.. rumored to have a good portion of the US fleet still active and just off-shore of somewhere preparing for a ground offensive.
These two groups are allies. This is significant as it allows for conflict with leftist organization and as we know Conflict Drives Plot.

Let's Get Shit Done, anons!
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>What sort of game is this? Is it even fun?
Survival. Zombe Survival specifically but it is he most intricate Survival game that exists even f you turn zombies off. guarantee you could not name a more intricate, 'realistic' one.

>I started a few CDDA games, but either did not get out of the starting location or starved/was poisoned, because of the lack of reliable food sources.
You will die a lot. ths is part of the experence. every death is avoidable and you will learn with each one. Find a building to use as a HQ and run expeditions from at night to get food and supllies.

>hey will probably object strongly to any kind of straight-out revolutionary factions.

We could get away with some kind of syndicalist faction though.
Revolution s uncessary because the old orld has been destroyed. Now it s just a matter of building a community (i have an idea for them to start in a church or school, they were using it to have there reading group when it all went down.)

With regards to your other stuff i was thinking they'd start in a building just on the edge of the city but is stlll urban. This gives them some reason to want to try to agitate in the Tacoma Commune so they can take over a rural, working commune and will in the larget context create conflct with the Free Traders Captalist Faction and Old Guard faction which i imagine to be guided by a kind of neo-American Exceptionalism.


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>the old orld has been destroyed
The relations of the pre-Cataclysm USA are mostly destroyed.
Through the strong focus on defense against the zombie hordes, relations above communal level will probably stagnate for the first few years.
However this does not spell out the end of classes.

Because of the sudden nature of the Cataclysm, the starting factions will for the most part be influenced by their former class, as you already took into account.
Therefore we need to carefully weigh the desire of the factions clinging to their former self interests against the emerging material conditions.

>Undo the Cataclysm, or failing that, re-establish civilization under the Old Guard’s control.

>The Old Guard claims to be the remnants of the US Federal government, with an armada of ships in the Atlantic Ocean and a few walled off cities near the coast.
<The established conflict of the Old Guard is predominantly concerned with the administrative question of balancing military presence and living conditions in newformed settlements.
<The Old Guard is probably aware of the large growth potential of their relatively save communities at the coast, so will they be able to regain farmland and resources inland, or will they focus on aquaculture and send missions to overseas?
<Their need of overseas expedition may depend on the success of the Free Traders with stabilizing trading relations and projects like the Tacoma Commune.

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I'm thinking of making a tutorial video for newfriends to better get into this game. Any ideas on how I should structure this? Never done any videos before.
I'm thinking an edited video of the first few days where I explain what is needed to craft the most basic stuff, how to gather supplies etc.


I would structure it as a kind of "what to do in the first few days" thing where it is more a loose set of recommendations you can give which will maximize their chances of survival in all situations. stuff like what skills to raise quickly, what they can do to grind them, good starter weapons, how to use the terrain when fighting towards your advantage, recommended early armor, encumbrance and warmth and how to manage it, ect.


Straight up unnecessary.
Instead make a fun video showcasing all the wacky shit you ran into. Then start that video with a brief explanation of how to get the game, and how it works.
You get more eyeballs pointing your way and it's a more entertaining video besides.

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what's the most based faction?
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bumping dead thread but I play TR. need to brush up on the lore tho.


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Started playing again, feels like I'm missing out on the outfit stuff, anybody playing?


we allready have >>6435
right now this board is kinda dead, you've got to get more people from leftypol.


>right now this board is kinda dead
Well it's not going to improve with that attitude.


Merged but it went to the bottom, so I'mma bump it.

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is it propaganda that all the good, allied phantoms in dark souls are white (or blue) while all the enemy phantoms are red?


Now that's an interesting question, does good guy color: blue and bad guy color: red go back before the Cold War?


>does good guy color: blue and bad guy color: red go back before the Cold War?
French vs British comes to mind.
Also the traditional baby colors pre-ww2 was red for male and light blue for female.


>French vs British comes to mind.

That doesn't really seem to fit though because the British were more analogous to the 'international community' (ie during the Napoleonic period) and they were red.

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Something I really respect about this game is that it makes the player squeeze absolutely every little bit of advantage out of its mechanics not just to master the game, but to beat the game at all. From the fact that changing ship speeds damages enemies from your ship exhaust, to contact damage from your gun pods, and even to crashing your ship into large enemies for massive damage at the cost of a power-up because they can't be defeated fast enough any other way, every little bit of mastery of this game's mechanics is required to successfully defeat its brutal second loop and win the game. A lot of games have massive depth that rewards advanced players, but very few of them require diving deep in order to win because the stage design requires it. Are there any other games that do this?


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A-anon? Don't you ever master video games?

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Just played the first 30 mins or so, I guess I made my own bed by buying this game as one of apparently the few people that liked 'action Resident Evil', which this is I guess a repudiation of, but it's the most hackneyed cliche shit. Wandering around a boring shithole at a snail's pace with random noises that you know won't mean anything, seeing generic gross/creepy things, then characters disappearing into nothingness the second you look away at a speed that you KNOW is impossible and is just utter cliche horror shit, everything is paint by the numbers utterly. And yeah, 'it's scary', I guess so, but I also expected a game, not just the game equivalent of a trashy horror flick. Clearly I shouldn't have bought this game but I feel I was misled by the hordes of people saying how amazing this is.
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Resident Evil 4 remains the only good mainline Resident Evil game, and even it is not without its problems.


Pft, this game was good OP. You just don't understand how to enjoy shit like this because you are a cynical jaded zoomer faggot.


Fuck off, I was born in the early 90s, I just felt like I was watching one of those shitty jumpscare horror movies where the trailer is 'LOOK AT HOW WE MADE THE AUDIENCE JUMP!!!'


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What more do you want from RE? The whole game is about suspense which I thought the game pulls off masterfully. I think the voice acting is corny, but, fitting. RE1 was extremely corny. It's not just the jumpscares but the whole ambience of an RE game is about building suspense. You probably went into the game with this shitty attitude and here you are. I thought the game was wonderful and much better than the faggotry that was everything after re4


yeah the beginning of the game is shit. once you get past the second boss it becomes fun though.

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Not sure what to pick for the next playthrough
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I don't hate the game. Its alright, better than other FO's for sure. However its not some ultra mega top all time game either. What I am hating on is the entire chan culture of debating which one of the weaksauce factions are the best.


Dreadfully bad. Mind-numbingly bad.

Fallout is unironically a game for old millennials who no longer have the fast-twitch muscle and rapid hand-eye coordination of their youth, who are embarrassed to play video games in front of their 10 to 14 year old kids.

Falout is for the most casual of casual gamer. Fallout is literally the "Participation Trophy" of video games. Bethesda should rebrand it: "Fallout: The Safe Space… For the Aging Millennial"

>Fallout gameplay summary:

Time to mount my power armor, and now I'm just going to mosey on over to there. And then I'm just going to mosey on over to there. And now, oh, howdy folks, don't mind me, I'm just going to mosey on over to there. Yikes, a quest! Time to do some grinding. Ahh, would you look at that wonderful landscape. Welp, armor up, it's time to mosey on over to there.

>you gais, Fallout is like Elder Scrolls with guns

Stop with that nonsense. At least be honest. Fallout is like all the excitement and energy of bingo night at the senior center. And this game isn't even a game. It is a movie occasionally interrupted by brief grinding to act like a sight-seeing simulator.


>new vegas bad
<scathing critique of fallout 4
new begas is shit but not for the reasons you cite


Accurate review of the Fallout series.


>Time to mount my power armor, and now I'm just going to mosey on over to there. And then I'm just going to mosey on over to there. And now, oh, howdy folks, don't mind me, I'm just going to mosey on over to there. Yikes, a quest! Time to do some grinding. Ahh, would you look at that wonderful landscape. Welp, armor up, it's time to mosey on over to there.

Utterly insipid, you can describe literally any game like this

File: 1610733518656.webm (8.1 MB, 360x447, Descent-Europa-CO2-mine.webm)


A game music thread with a twist. It occurs to me that I don't encounter music like this too often in games, but it's really cool when it's done well. Looking for vidya music that creates a sense of dread and uneasiness, that stresses the player out and adds to the tenseness of a particular level or area in which it plays.
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One more for good measure


File: 1611267333791-0.mp4 (6.32 MB, 480x360, Star Ocean 3 - So Alone Be….mp4)

File: 1611267333791-1.mp4 (3.12 MB, 480x360, Star Ocean 3 - Moody Godde….mp4)

File: 1611267333791-2.mp4 (6.19 MB, 480x360, Star Ocean 3 - Like Squash….mp4)

File: 1611267333791-3.mp4 (2.81 MB, 480x360, Star Ocean 3 - Robe Under ….mp4)

File: 1611267333791-4.mp4 (7.44 MB, 480x360, Star Ocean 3 - Do Evil.mp4)





doesn't all music have a combination of consonance and dissonance?


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post your torrents
i'll start
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playing phoenix point atm, technically not great but fun overall


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Is turok still good? I used to play it when I was little and I had a really hard time with it, but I still enjoyed it. Turok 2 with all the cheats was ridiculously fun too. "oblivion is at hand" was the cheat I think.


what the fuck torrent search engines y'all use

i updated qbitorrent and now suddly no torrents are being found

i want to download all the DBXV2 dlcs


Share poster torrents plz

File: 1611894624507.jpg (97 KB, 1280x720, yooka.jpg)


Yooka the chameleon and Laylee the bat are sunbathing and enjoying life's simple pleasures when their pristine afternoon is ruined by the capitalist expropriation of the One Book - a tome which contains the power to write history. It is expropriated from Yooka and Laylee by Dr Quack, the right hand man of the game's antagonist bourgeois bee, Capital B. This sets into motion the story that will lead Yooka and Laylee, who represent the peasants and workers respectively, to attempt to topple Capital B(ourgoisie).

The capitalist expropriation of their book leads our proletarian heroes to leave their pirate-ship home in search of their class enemy. The pirate ship suggests an unrealized anticapitalist conciousness in our heroes that exists before they are given the revolutionary impetus at the game's beginning. As our heroes approach the enemy's lair, Hivory Towers, they are exposed to the incredible environmental destruction caused by capital B in the search of profits. The entire landscape is covered in toxic waste. A result of the subordination of scientists like Dr. Quack to the will of the bourgeoisie.

Unlike most collect-a-thon games, Yooka Laylee does not feature coins or other capitalist fetishes as collectables. Instead, our heroes collect writing quills and pages - useful articles which represent the accumulation of knowledge and revolutionary theory by the proletariat to make possible their ultimate conflict with the bourgeoisie. The expansion of Yooka and Laylee's knowledge is greatly assisted by the strategic alliance with Trowzer Snake, who represents the petty bourgeoisie and it's historical origin in patriarchal property relations.

The symbolism in this game goes down to the details. For example, the 'corplet security' sentinal robot enemy is modled after Microsoft's Kinect camera. The studio that produced yooka laylee is staffed by former employees of Rare games, which was purchased by microsoft and forced to produce Kinect shovelware games, instead of artistically valuable ones.

Over all, I reccomend this game to all proletarian gamers.


>After their precious book, later revealed to be the magical "One Book", is sucked up by the evil Hivory Towers Corporation, Yooka and Laylee enter their headquarters to retrieve their property.
>Yooka and Laylee proceed to invite everyone from their grand adventure for a party at Shipwreck Creek, and Laylee decides to lock the book up in a safe so that it appreciates in value.




This is the kind of high quality analysis I payed a premyum membership for!

I will finally install it from epic free store

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Not a thread about a specific game as such but more a general concept - After Action Reports don't have a definite origin but they were popularized heavily by turn-based grand strategy games like the old Total War games, Civilization, some RTS games like Command and Conquer, and many tabletop games like Warhammer 40k.

The general premise is that you take the game session you played and turn it into a narrative experience meant to be read by people who hadn't experienced the campaign - stylized like a military document of sorts meant to relay the events during towards higher ups. However for this thread I think the definition should be expanded a bit to more encompass just any narrative retelling of a game experience, either single or multi-parted for any game that you think can manage it.
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Huh, Zomboid is 3d now?


yeah the beta build has almost everything 3D modeled now


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Agent Karl Survival Diary: Night #XX0

I went to loot a gas station known as the bone yard. As I walked in the hotel in search of food and supplies. I saw a graffiti saying "You're are in red territory". I stepped into the hotel. Slowly making my way in, so not alert anyone. As I searched through the rooms of the hotel, I saw a dead scavenger's corpse that is still warm. Someone killed him and they are not far away. I made my way through the dark alleyways of the hotel fighting mutated humans that throw acidic secretions, and mutated hounds.

After scavenging the whole hotel I decided to leave it and see if the restaurant still got some food in it. I jumped from the window of the hotel. Unfortunately there was a group of mutants guarding the front of the restaurant. After a nearing death several times, I finally made my way to the restaurant. It was mostly empty. I found two dead soldiers in the restaurant and a human head in a boiling pot.

Before leaving the gas station, I went to see the grocery store. It was locked. I went to search for a way to open the grocery store's door, I decided to double check the restaurant and saw a garage door leading to the back of the restaurant. After going through the door and exploring the closed area behind the restaurant, a group of mutants came out of no where. Fortunately I survived and found the card for the grocery store as well.

I went to open the doors of the grocery store and found the group of scavengers. Possibly the "red"s. After a fearsome fight, I was able to beat them. Turns out they were protecting a booze factory. I blew up the booze factory and opened a way for me to escape. There's no reason to stay here anymore.


what kind of total conversion is that btw?


Hideous destructor with Ashes 2063 sterilized. Along other mods like Ugly as sin for hunger and flashlights.

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