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File: 1608528148576.jpg ( 8.55 KB , 290x200 , C9ZZ7B5XoAAqvLI.jpg )

 No.5097[Reply]

Anyone play nations likes Cybernations or Politics and way
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 No.6458

Best game to roleplay an Amish Jeffersonian democracy with Khmer Rouge characteristics?
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 No.6463

>>6458
Dwarf Fortress.
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 No.6471

>>6466
kek

>>6463
Based game tbh
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 No.6485

>>6463
>>6458
Pretty sure you can nail the feel better with Rimworld.


File: 1608527892175.jpg ( 17.64 KB , 284x351 , Freespace1box.jpg )

 No.3024[Reply]

what does bunkerchan think of the Freespace series, meaning descent freespace 1 & 2 plus the expansion silent threat for the original.Freespace 2, and its open source version remains to this day the crowning achievement of the "Space Sim" genre which it has never really topped, despite having come out over 20 years agothe storyline is essentially a less personalized version of mass effect, or more accurately mass effect is ripping off descent freespace since it came out like 10 years later. Dead space also has similar lovecraftian themes
23 posts and 7 image replies omitted. Click reply to view.
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 No.6480

>>6479
The exceptions to this being Outer Worlds, Disco Elysium and maybe No Man's Sky
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 No.6481

File: 1608528310720.jpg ( 61.65 KB , 674x366 , Rimworld.jpg )

I think it's a really good game about managing a small community of individuals with different skills, needs and personalities.

Pretty barren but it is a really good platform for modding with lots of open space for turning the game into whatever you want, from making a colony of raiders moving across the planet and razing settlements to exploring the stars in your handmade spaceship and fighting the mechanoid hoards.

Warfare in RimWorld is fucking terrifying because every warrior is a guy you have spent hours with, you understand their importance, you know of their relationships, you understand their personalities and if they die there's a true sense or loss there.

Vanilla is pretty barren, but there are excellent mods for this.
Much recommended for any leftyanon
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 No.6482

File: 1608528310819.jpeg ( 27.67 KB , 616x353 , Stellaris.jpeg )

The only good thing about Stellaris is that it conforms to the leftist worldview (ironically, porky Collectivism equals Authoritarianism versus Individualism equals Freedom equals Entrepreneurship was overtime changed to Freedom equals Egalitarianism and Communism, Private business equals oligarchy)

The game, however, was broken by later patches. It's overcomplicated and requires tedious routine, but also doesn't have any variance at all. It's perfectly balanced, but due to being overcomplicated and drawnout doesn't work out for multiplayer. Like every other 4x strategy game, it seems to think that throwing a billion different menus and mechanics at players is an acceptable substitute for actual fun. Even if I don't mind it breaking the KISS principle, the issue is it doesn't get anything from it. The reason for their design is to try and make it a "real sim of a sci-fi galaxy". It awfully bungles it, as none of the systems are actually in any way deep. Its just a bunch of puddles that haphazardly get dug with each DLC.
For instance:

It would be cool to have each empire be ideologically or culturally different…
But in practice this is done by barely noticable gameplay wise (unless they are op) traits that have no effect on the procedural "story".
It would be cool to have politics of your empire…
But in practice its just a tab that you farm influance from that has no narative response to your actions.
It would be cool to have space trade…
But its just a simple pact with a flat income boost and a non-specific value resource that maybe atracts pirates if you are stupid and can't play the game right.
It would be cool to have your empire evolve over time…
But all the outcomes in the civics are predecided, you just choose when to unlock them.
It would be cool to explore the Galaxy…
But there is zero randomly generated expedition sites, so you will see the same shit each game.
Post too long. Click here to view the full text.
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 No.6484

>>6482
Huh, so what is this? A collective review? That actually sounds like a rather iteresting idea. We could do something like "/games/ reviews X" and make compilations like this. Weird how this one fits together well.
Also bonus points for making me feel somewhat insane, as parts of that were posted by me, so I had this weird moment of "wait… did I post this? Why is it bumped up? And did I also write those other parts?"
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 No.6486

>>6484
To be honest I noted that the Stellaris and Rimworld threads were basically dying since the topic is too specific to stay alive, so I proposed making a single Space simulator thread for smaller games that aren't relative big shots like Outer Worlds. I compiled the best posts, edited them a little and added my own two cents (or old posts).

Your idea holds quite some merit however


File: 1608527952132.png ( 201.38 KB , 364x420 , WITCHFINDER.png )

 No.3436[Reply]

I think D&D has degraded over the years, but I wanna hear your thoughts.
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 No.3922

File: 1608528020890.jpg ( 215.12 KB , 472x354 , tea-party-child.jpg )

>>3909
It's not so much that they're bad, but that they aren't good.

The main thing you get out of buying and using an RPG somebody wrote, aside from incidental setting "fluff", is rules, especially for conflict resolution and world generation. But rules in storygames invariably boil down to "make shit up", just like little girls holding a pretend magical tea party, thus the epithet "MTP".

Now, there's nothing wrong with using MTP sometimes, there's even a discreet reminder about it in D&D with "rule 0". The problem is, every child already knows MTP, so anything written inside a published tabletop RPG must be different from and superior to MTP for at least some tasks, otherwise it's just a book full of "fluff" instead of a functional RPG.

Aside from weak or outright nonfunctional rules, however, actual rules and guidelines typical of storygames are also corrosive. For instance, fate points and narrative control disassociate players from their characters, and discourage detailed worldbuilding, in favor of vague worlds that leave room for limitlessly escalating bullshit:
>the wolves press you to the cliff's edge
&lti jump off
&ltso you fall to your doom?
>*burn a fate point* *POOF* *a branch appears*
>no, i grab a branch and climb back up after they leave
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 No.3931

>>3922
I see, hey, so Burning wheel is a storygame, but it's like a thousand pages of rules and shit, what say you?
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 No.4194

>>3922
think it really depends on who you're playing with and what kind of person the dm is
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 No.4294

Any DMs willing to start an online /leftypol/ D&D campaign?
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 No.6483

>all this discussion
&ltnobody even plays
MFW


File: 1608528300634.jpg ( 25.17 KB , 160x160 , HillaryKing-GTAVC.jpg )

 No.6374[Reply]

ITT: Video game characters that make you SEETHE.
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 No.6381

File: 1608528301442.png ( 115.43 KB , 431x437 , Suguru.png )

Mostly because every other villain in the game is shit compared to him.
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 No.6393

>>6379
Also what the fuck is the point of recruiting a getaway driver that is the second best driver in the car?
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 No.6428

>>6374
>>6379
>>6393
R* really didn't think this one through properly, also that's the issue with R* game design in general in that a poorly designed mission can make you really hate its character even if they're otherwise okay, same thing happened with Zero and his missions in SA.
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 No.6429

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 No.6434

>>6374
Only now do I see how similar he is to El Grando Smokio


File: 1608528299669.jpg ( 181.88 KB , 800x1125 , 106777-no-more-heroes-wii-….jpg )

 No.6367[Reply]

Why do you fellas think of the No More Heroes games?
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 No.6368

Another bad Goichi Suda game full of terrible mechanics but trying real hard to be cool.
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 No.6369

>>6368
>trying real hard to be cool
This is my shit.
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 No.6372

watched all the bosses in a lets play…
would never bother to play it myself
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 No.6413

I played through the 1st and 2nd recently. Pretty neat games even with the jank and repetition. Liked 1 better than 2 way more though. You can really tell the latter was unfinished and rushed with how they padded out the latter levels and with how undeveloped a lot of aspects of the plot are.


File: 1608527816531.jpg ( 57.67 KB , 1200x675 , last-of-us.jpg )

 No.2413[Reply]

What's /games/ opinion on the whole conterversy?
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 No.6382

>>6377
Even reddit despises this game fam.
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 No.6383

>>6377
Because of trans baiting and feminism garbage. It wasn't as bad as they make it sound, but frankly, with all the garbage being shoveled out in mass media, at this point people are growing MORE intolerant of that crap because it's screaming "Be tolerant bigot!" at people.

An example is the years of shitty Mary-Sueshit and feminist liberalism in movies like the Star Wars Sequels and the Ghostbusters 2016 and Captain Marvel and other trash, which made people absolutely detest any hints of that in the Solo movie, despite the feminist and liberalism being toned down, because at this point people are sick of seeing it to the point of raging out at the slightest hint.

TL;DR: Excessive overexposure to liberalism has made most people have a hairtrigger against anything remotely feminist.

Ironically this also means that merely mediocre movies with female leads are getting flak because people just don't want to even hear it.

Also Naughty Dog literally fired a female game developer who created the franchise because she was against several of the "creative decisions" inserted into the game, so it's blatantly hypocritical too.
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 No.6384

>>2451
Upon reflection I think they were trying to pull an Itachi or Pain, and convey the "revenge and hatred affects everyone, and that if you kill someone in revenge you are only continuing a cycle of hatred" but they fucked it up completely, so you only notice this if you disregard some dumb shit.
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 No.6385

>>6377
And I'm surprised that you're surprised that 4chan hates everything under the sun. But in this case, the only people who will probably defend this dumpster fire are either completely braindead Sony zealots or more likely knee-jerking radlibs/EsJayDubyas.
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 No.6389

>>2447
Yeah, this piss me off. They could have given a way to be complete pacifist or stop being preachy about violence in games, just don’t have it both ways. But in the end since they’re lazy corporate fucks that couldn’t even care enough to pay their workers a decent livable wage, they just copied the first game wholesale and added some better gore graphics.
Dishonored is still the only action game that do this right, where the world just go to shit when you decide to be a murderous psychopath.


File: 1608528001871.jpg ( 100.2 KB , 589x427 , awdasdhhhh.jpg )

 No.3782[Reply]

Why are these games just babysitters for the absolute scum of the earth?
They're such a hyper-commodified skinner box, being addicted to one is like being caught in a perpetual downwards mental health spiral. What the fuck is wrong with these games and what the fuck is wrong with the people who play them?
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 No.6227

>>3889
>The ongoing narrative for Defense of the Ancients is that a series of amateur content creators with limited programming experience and few financial resources created a Warcraft III map that was not only better than Warcraft III, but surpassed the collective efforts of a billion-dollar videogame industry and its world-class game creators. A story that should set off red flags in the mind of any reasonable person has become a rallying cry for transformative change in the world of videogames.
&lthurr only BIG COMPANIES can make good games
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 No.6285

>>3889
interesting read, thanks
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 No.6358

>>6227
This article was made during the height of the Obama spectacle, when neoliberalism wasn't even questioned and the alt-right was merely an egg.
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 No.6363

>>3889
This is a pretty good read. Partly because my friends have been playing dota during lockdown and I didn't enjoy playing it much.
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 No.6370

>>3889
So badly written and meandering I couldn't power through it, though there were some interesting points in the parts I read. Shame because I was looking forward to some insights.

t. longtime dota player, quit a couple years ago


File: 1608527684436.gif ( 165.39 KB , 400x383 , steam_slavery.gif )

 No.1407[Reply]

Steam and possibly other online digital distribution stores will be forced to let you resell games you buy from them if EU wins court case.http://archive.is/Nm6GlWould this be a win for socialism, komrades?
38 posts and 4 image replies omitted. Click reply to view.
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 No.1446

I really believe we should just make a communist party for the eu and take over it, didn't have much of a problem with it so far.
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 No.1447

>>1430
I would rather not be stuck with browser games.

I want something a little more involved than a low effort Skinner box that is designed to suck money out of my wallet.
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 No.1448

>>1447
>I would rather not be stuck with browser games.I want something a little more involved than a low effort Skinner box that is designed to suck money out of my wallet.
Well there is no reason why browser-games ought to be low effort, but if you want to install software locally, then you need to improve the software development tools to the extend that normies can modify software. As in have in-game-code-editing with program-logic-visualisation, as well as coding-aids that have a high level of idiot proofing.
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 No.1449

they could tax those trades much like they allready do with the community market. this could just serve as an extension to that community market.
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 No.6308

You know when you bump ancient threads by contributing nothing meaningful, it doesn't actually make people want to re-engage with them.


File: 1608528231533.jpg ( 16.12 KB , 300x200 , external-content.duckduckg….jpg )

 No.5870[Reply]

I'm currently replaying Fallout 4 in survival difficulty with a fuckton of mods and I got to say it's pretty fun, I also learnt to enjoy more what stories are told by the environment even if the actual writing is still awful.

But recently I discovered this
https://en.wikipedia.org/wiki/Minutemen_(anti-Communist_organization)
So what the fuck is up here, we are meant be the leader of the minutemen (out of nowhere) in a game clearly made up of 50' and 60' references, there's no way the creators did not know about this (or is there? I mean the plot is retarded). Does Preston even know he's black??

Anyway I was building homes and infrastructures for the working men and women of the commonwealth but now I don't know what to think. Am I the bad guy? There's not even an anarchist faction similar to the followers of the apocalypse I could go with in this game. Should I just become a raider and wait for Caesar to rebuild the productive forces?
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 No.6028

File: 1608528251328-0.png ( 2.93 MB , 1920x1080 , custom trooper 1.png )

File: 1608528251328-1.png ( 3.32 MB , 1920x1080 , custom trooper 2.png )

File: 1608528251328-2.png ( 3.39 MB , 1920x1080 , custom ranger 1.png )

File: 1608528251328-3.png ( 3.5 MB , 1920x1080 , custom ranger 2.png )

I guess this is the fallout general now

I am playing a heavily modded version of Fallout:DUST after a fun playthrough of the successor prequel mod on Fallout 4 (confusing, I know) in Fallout:FROST. Doing an NCR deserter, and he has gone from a (fairly) badass looking trooper to having his own custom (and slightly defaced) ranger armor.
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 No.6029

>>5879
Tbh given everything we see of the minutemen there’s a near 100% chance that the intent was for the MM to be LARPers of the original Minutemen of the Revolutionary War.
The first place we meet them is literally a broken down memorial to the war…
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 No.6030

>>6029
well there would not really be a revolutionary war to fight, unless they would want to rewrite the institute from what they did in Fallout 3 or rewrite the BoS to be psuedo-Redcoats (which would both be retarded, and early concept art shows a lot of the BoS and Minutememes fighting together, so it would have probably been the institute if anything). I think the Minutemen as a title was more just a way to reinforce how the remains of the US still has enough ideological sway to influence how the post-war people feel about themselves and identify by, in the same way the New California Republic is. In fact really the only factions to ever really form a unique identity largely divergent from the ideas of America are the Followers of the Apocalypse and the BoS (and also Caesar's Legion but they copied Rome so it doesn't count).
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 No.6098

File: 1608528262009.png ( 1.16 MB , 1177x611 , indeed.png )

>>6026
Not the comrade you're replying to but the based realpolitik chaos ending is helping the NCR at first. Seeing how the NCR deals with dissidents. The counterattack on the prison, the treatment of westside, war crimes against the Khans etc and then honoring the truce with the Legion once you hit the strip. Go see what Caesar has to say, fix their howitzer and leave once you upgrade the robots. He'll ask you to kill House. Humor him and leave to grab Boone. Come back to the fort, go in guns blazing a kill Caesar. Go back to the Strip and kill House anyways to lowkey install Yes Man. Help the NCR after to an extent. Peacefully resolve tensions in Freeside. We don't need more good proles dead over diplomatic bullshit. Lie to Moore and get the Omertas the best chlorine caps can buy. Get them to resume business with Mick to get illegal weapons flowing into the Strip. When the time comes they'll fuck up the closet cannibals, the bossless Chairmen and the NCR embassy in one swoop. At this point the NCR glowies will tell you to dispose of the BoS but that's up to you. You can have them for an alliance but it dissolves. Enclave? They're remnants so up to you who they support. At this point foil the Legion's assassination attempt on Kimball and then kill him yourself. Congratulations you are a anarchist, communist and a traitor to the western states of the wasteland. The Kings are likely to defend inner Vegas and the wannabe mobster Omertas are pushovers with the people's robotic muscle. Useful idiots, drug addicts and statists are no match for a handloaded .45-70. The only friends you can trust in the Mojave is a big iron and the cigarette on your lip.
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 No.6253

I'm playing Fallout 4 for the first time now and it's kinda dull. Hate the talking protagonist.


File: 1608528177415-0.jpg ( 84.87 KB , 523x475 , CDDA.jpg )

File: 1608528177415-1.png ( 6.13 KB , 790x152 , stone soup.png )

File: 1608528177415-2.jpg ( 34.03 KB , 460x215 , dworf fort.jpg )

 No.5403[Reply]

A thread for the discussion of roguelike games, specifically centered around indie/open source roguelikes but more mainline rogue-lites are alright here too.

Pastebins shamelessly taken from 4chan's /vg/ -

>FAQ

https://pastebin.com/ccPjaLax

>What to Play

https://pastebin.com/EyG3qDaY

>Individual Game Pastas

https://pastebin.com/WtnskNh2

>News

06 Feb 2020 - Stoneshard 0.5.7.10 released - https://steamcommunity.com/games/625960/announcements/detail/1698356489974284013 (warning from anon: bad game)
Post too long. Click here to view the full text.
6 posts and 2 image replies omitted. Click reply to view.
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 No.5410

>>5408
it's got a super good setting and fun little touches, but gameplay can be super underwhelming and it always feels super janky down to its very bones.
also it's >not free
so it's really hard for me to recommend it to anyone.
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 No.5414

thanks mods for finally moving this thread
anyone still hesitant about Caves of Qud should see this review on it
https://www.youtube.com/watch?v=o_PBfLbd3zw
if this won't sell you on it, its probably not a game you would like.
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 No.5973

what is the DF tileset in OP?
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 No.5989

>>5973
That's the one being made for the steam version of the game.
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 No.6230

https://www.youtube.com/watch?v=OetlPqxcO1Y

new guide for starting up in CDDA in the default start


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