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File: 1625438415277.jpg ( 122.79 KB , 640x640 , 1625223285977.jpg )

 No.10640[Reply]

Hey, I thought about making this game for a while. Usually I have these random ideas and try to put them together. I'm more of a vision and feelings oriented guy. Problem is I'm lacking an idea to give the player some grand "Aha!" moment. You know what I mean if you've played a good game before.

Anyways, so this game is about capitalism. It's supposed to be a small open world game with PS1 graphics. Your character is a random nobody. Their specific identity is of no importance. The game starts off with leading you on the path that you have to find a job and get money to make something out of yourself. You are soon confronted that the kind of jobs you like are unavailable to you, because they have ludicrous demands for junior positions and the other jobs are undignified menial jobs that will hardly give you enough money for you to make it out of poverty. The idea is to make the player believe that's what they should do and the player is made unaware of the fact that he could play the game very differently at any time. The player looks for job and he replays these boring minigames, that represent his menial job, over and over and over again. The player is free to continue and perhaps at some point they will realize they can go about things differently. In the meantime the world building will inform about the conflicts and problems around him. Politicians making promises on stage, crime on the streets, some people ridiculously rich and others pathetically poor and factions slowly brewing in society of which the player can actually join. The player will be subject to random tragic events, like getting hit by a car and having astronomical bills to pay, getting mugged on the street (by a minority and yes that is an important), yada yada. Those inevitable events are supposed to make the player realize that working to fulfill whatever goals they had will not be possible. Because they will never earn enough money. This is when the second phase of the game starts. The player will now explore alternative ways of going about things and come into contact with various factions which will mimic real life factions we see in contemporary politics. These factions must be depicted with a genuine attempt at portraying them honestly, because if we are too on the nose with "HURR DURR WE STUPID NAZIS AND WE DUMB DUMBS BELIEVE JEWS ARE BEHIND EVERYTHING" or "HURR WE ARE DUMB SJWS DUMB DUMBS WHO THINK QUOTAS CAN SOLVE EVERYTHING" people who actually identify with these grPost too long. Click here to view the full text.


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File: 1624844372983-1.png ( 928.04 KB , 1200x800 , QuestVRad.png )

 No.10468[Reply]

Will VR ever be affordable for the average gamer? Even the Quest 2 costs as much as a game console and they are trying to shove ads into them.
6 posts and 2 image replies omitted. Click reply to view.
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 No.10578

>>10577
Well Open Brush and NeosVR benefit creators, having a radical new UI, where your hands are your cursors and to move your camera you simply move yourself. In terms of 3d chat programs like VRChat it allows higher immersion by reducing the amount of canned animation as avatar movement is going off the tractors and it is obvious who is running in desktop mode because of that.
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 No.10582

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>>10578
That's very interesting, but this all sounds like stuff that is more tedious and requires more work to navigate through the interface with than simply pressing some buttons already at your fingertips. What sort of paradigm-changing feature does "virtual reality" present to game design? For example, the Wii opened up huge possibilities for third- and first-person shooting games by allowed players fine and intuitive control over aiming at things that could be independently coupled with movement. Where previous 3D console shooters often had to contend with a sluggish pace due to the inherent limitations of analog sticks for camera control, and where 3D PC shooters are stuck with digital movement on keyboards, the Wii finally compined a lightgun with other controls in a way that presented huge opportunities for fast-paced 3D shooters. What, if any, opportunities for game design does VR actually present?
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 No.10583

>>10582
Let's keep using shooters as an example. In most shooters, you have a standing pose, a crouching pose and a prone pose. Some games have leaning to the side, some let you jump, but this is not always the case. In a VR game, you can perform all of these actions and more since your body is the only limit. Want to blindly spay while hiding on the side of a building? You can do that. Want to peek behind a crate without exposing your entire body? You can do that. The same possibilities the Wii opened up are expanded upon in VR. Think of it like a Wii, Kinect and 3DS glued into one console without the baggage of designing a game around traditional controller schemes too.
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 No.10585

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>>10582
While less efficient for heavy workloads they have a far gentler learning curve with a newbie being able to learn open (or tilt) brush easier then GIMP with the UI able to be uninstructive for the way for the easy stuff and you are drawing 2D brush strokes in a 3D space so it is kinda of half way between a 2D program like GIMP and 3D like Blender. With NeosVR you are basically playing with a live watered down Unity dev world that is sandboxed inside Neos giving you real time feed back as you adjust values and create logical nodes that actually makes it easier to learn game devlopment. This also allows you to set up your workspace with ease as you just drag and drop windows where you want them in 3D space, and allows for better collaboration as other players can see your windows in 3D space if you give them permission.

As for how this translates to games well there is already experimentation in controlling cars in VR by moving your hands and feet (full tracking) and trying to make it as good as if you really had a wheel and peddle setup, the end result would be the full tracking being a highly flexible controller.
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 No.10586

Given how things are progressing now, it's probably going to be pretty normal eventually. It's just that it's a complicated enough set of problems that the technology doesn't advance that quickly.


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 No.3291[Reply]

I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/.

As you might now, chess played a large role in the Soviet Union. They outright dominated the game for decades and it was commonly played ever since the inception of the union.

I think chess does possess the potential to develop and train the strategic thinking skills of players, if they abstract from the game and attempt to apply it to the real world.

But it's also a fun game. Because of that I made a /leftypol/ club on chess.com, which is a great website with a nice UI and plenty of resources to learn and improve at chess. I've been using it for months now and got far better at chess and I even do the puzzles on it for fun every day. The way the website is designed makes learning chess and improving really, really easy. Making an account is free and would be quick. I know this sounded like an ad, lol.

So, I'm inviting you comrades to start learning chess or improve whatever skill level you are at and join the /leftypol/ chess club. We could play against each other. Perhaps even organize tournaments. I think it would be really cool if we could get something like this going and make it the community wide hobby. If only 3 people join that would be good enough honestly.

[b]Link[/b]
https://www.chess.com/club/leftypol
79 posts and 13 image replies omitted. Click reply to view.
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 No.10494

>>10405
cool project
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 No.10548

>>9168
Can't Queen just A1+, bishop has to block G1, Queen sac and the d and c pawns can progress forward?
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 No.10549

>>10548
Never mind, the pawns won't be able to reach no?
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 No.10551

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>>10548
after you sack the black king is stuck and it's effectively out of the game and the white king is in the square so he can reach before they promote
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 No.10552

>>10548
btw if you click on the lichess link you can try to play it out :)
https://lichess.org/analysis/standard/q7/8/2p5/3p2pp/6pk/4B1p1/6P1/7K_w_-_-_0_1#0


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 No.10527[Reply]

Anyone else doesn't like the graphical remakes (like DS, Halo, Shadow of the Collosus, Spyro, etc)? Them graphics look good but it's also done by a completely different team. It's like if they took a movie and reshot it exactly the same but with different actors and new effects. Or if someone redrew mona lisa and now it's supposed to be considered the best version. It results in a different feel and fucked up art style. And yet gamers seem to eat this shit up and ask for more. Am I alone on this?
2 posts omitted. Click reply to view.
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 No.10531

>>10530
But Hollywood remakes are considered terrible. No one wants to see Black Christmas remade like what, 3 times by now? Nobody's gonna do Citizen Kane with new actors and shit. And good movie remakes are usually entirely different. For example, John Carpenter's The Thing vs The Thing from Another World. Completely different movies with similar ideas. This is more akin to Resident evil remakes, where everything is redone, new gameplay mechanics introduced. I guess I should've mentioned that I don't mind Resident Evil style remakes. My problem is with the games that are the same games with a new skin applied on top. If I was to play Shadow of the Collosus, I'd be like "wow they made that fur work on ps2? Holy shit!" and I was playing Sotc PS4 i'd be like "wow average ps4 graphics, that's okay i guess".
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 No.10532

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>>10531
>But Hollywood remakes are considered terrible.
Not always, that's more of a recent development with how shitty hollywood is now. Off the top of my head, The Fly and Little Shop of Horrors are considered to be at least as good if not better then the originals.

>If I was to play Shadow of the Collosus, I'd be like "wow they made that fur work on ps2? Holy shit!" and I was playing Sotc PS4 i'd be like "wow average ps4 graphics, that's okay i guess".

I can see where you're coming from, especially when they do a graphical 'reimagining' of a game that's only 1 or 2 generations old- something like SotC already looked fantastic, it doesn't really need or benefit from any improvements and it only detracts from the original technological achievement the game represented. But the game in your examples that stood out to me was Spyro- that one was so massively transformed by the updated art style that it basically feels like an entirely new game, and I don't mind seeing other things from the PS1/N64 era or before given this sort of intensive face lift. You're still losing the perspective on technology, since the original was a technical beast for the time but the new one is only on par with every other AAA game, but the radically re-imagined art style justifies its existence to me.
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 No.10533

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>>10532
I've never actually played Spyro but I brought it up because I've heard people complain about art style changes like this https://old.reddit.com/r/Spyro/comments/c9shl4/i_know_im_going_to_sound_nitpicking_and_unpopular/

Personally, If I was to get into the Spyro games today I'd definitely go for the original ps1 games first and probably not even touch remakes (like I did with yakuza but then it died sadly).

And the movies you brought up are similar to my examples with The Thing, as in, completely remade movies. Imagine if The Fly was a shot for shot remake with every single line of dialog remaining the same, every camera angle the same and the new actors trying as hard as they can to mimic the way old actors talked. That's how I perceive remakes of Demon's Souls, Halo, Sotc etc
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 No.10535

>>10530
>The original still exists
I also wanted to make a point about this. The original doesn't always really exist. Like with Demon's souls. They remade it for the ps5 but only with new graphics. What if I want to play the original, I now have to go and get a console from 2006 and a copy of 12 year old game. And the digital store on ps3 won't always be available (they even shut it down earlier this year but restored it but it still means it could be gone at any time). And the servers for the game going to get shutdown at some point. Sure there's emulation but the answer to play the original version shouldn't be "like bro just acquire the copy somehow probably illegally and then an illegal copy of bios or dump it yourself". If they're doing these remake at least it would be great to have an original version as well (preferably patched to unlock fps and stuff too).
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 No.10569

>>10527
the definition of soul/soulless


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 No.10422[Reply]

Anybody experienced with Dungeons and Dragons that can help me with some worldbuilding?

I want to integrate Gnomes into my world, and the 5e (inb4) source book says they have very tight-knit communities, so I want to make them Communists, but I'm a brainlet and I don't know what a medieval-esque Communist society would look like.
7 posts omitted. Click reply to view.
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 No.10490

>>10487
I think this thread was accidentally posted to /hobby/ then moved here.
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 No.10493

unless you're using magic to replace industrial technology, it would be difficult to actually produce communism in a medieval setting. however, you can look at the peasant republics (https://de.m.wikipedia.org/wiki/Bauernrepublik hopefully you can read german, if not maybe you can find an english language source by googling peasant republic or Dithmarschen). Another possibility would be to work from tribal societies (for example, arabian peninsula before the saudis united it). In neither case are we talking about "communist societies" per se, but given the usual setting of medieval fantasy id say these two would be suitable stand-ins for communism, given some tweaking.
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 No.10500

>>10493
Good post. I'm making a marxist fantasy setting too and this is good advice.
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 No.10501

One of the biggest hurdles to a medieval communist revolution I think is the fact that peasants are just about the opposite of a revolutionary class. There's something about rural life that does not produce revolutionaries and progressive, but rather reactionaries. Only when you have cities with massive populations, thus having created the proletariat, does it become more possible.

Examples like the European Peasant republics aren't really revolutionary in actuality, they merely lacked feudalism because they were too poor and small, but they weren't actively ideologically upholding this, which is clear from how over time even Dithmarschen developed its own nobility from the families of the people who kept increasingly more often getting elected to be judges.

Then again, maybe some maoist can teach me something I don't know about peasants and revolution.
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 No.10570

halflings can be eco-anarchists, since they're tolkien's ideal society


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 No.10419[Reply]

Why is it easily the best FPS game ever?
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 No.10421

I'm more of a counter blox stan myself
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 No.10476

ain’t the enemies flag ancom with a skull
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 No.10481

No


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 No.10377[Reply]

When will there ever be a game this kino again?
10 posts and 1 image reply omitted. Click reply to view.
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 No.10398

>>10397
Oh also while I like the mental voices, some of the writing for it (Especially the nighttime, or waking monologues) super cringe and poorly written.
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 No.10404

>>10397
>(Such as the underground bitch with the radio, secret old commie ending, the conflict between Union and wild pines ends with a shootout)
Yeah none of these are nonsequiturs
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 No.10411

>>10404
They have no pre basis in the story. With the exception of the shootout.
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 No.10412

File: 1624781150995.png ( 523.57 KB , 484x571 , 1617706127331.png )

one can hope
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 No.10417

>>10387
Yeah, there's a balance which is cool. It'd hardly be an RPG if they'd lock you into certain role but discovering Harry's past that obviously impacts the way people perceive him as you get through the game is a huge part of the experience as opposed to other RPGs, even when they try to do something similar (Fallout games, Mass Effect to some extent).

>>10389
What does this mean? Of course it's going to be a cosmetic difference. It's a video game. People living or dying, loving or hating you, helping you or getting in your way, it's all cosmetic if you want to look at it that way.

>>10390
>you can get to the end of the game pretty much whatever you do, sure, but there's definitely 'better' and 'worse' outcomes
That was my point. Being able to "get through it" despite some major fuckups is painfully absent from most games. Pathologic, Deus Ex and to a veeery small extent Mass Effect are the only franchises I've encountered that really strive to make failure a part of the narrative instead of just hitting you with a Game Over and having you try again. Maybe I'm forgetting some or I'm just not as well-versed in RPGs as I think but it never hit me with such a feeling of immersion as while playing through those 3 series.


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 No.9500[Reply]

AMONG US
AMONG US
MFW JERMA SUS AAAAAAAAAAAAAAAAAAAAAAA
IMPOSTERO!!
https://www.epicgames.com/store/en-US/p/among-us
18 posts omitted. Click reply to view.
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 No.10176

i am going to play against my friends in a few hours in among us


how do i beat them
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 No.10177

>>10007
Uh Eh uwu i'm stupid
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 No.10180

>>10177
No probelemo, it happens
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 No.10334

>>10176
I've found that not getting caught is a pretty strong strategy
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 No.10416

>>10334
that's helpful
i usually stab people right in front of everyone to assert dominance


File: 1624667408469.jpg ( 99.95 KB , 1290x726 , callofdutywarzone_gamedeta….jpg )

 No.10364[Reply]

Any of my comrades want to play Warzone together? It's free.
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 No.10381

is this the 200gb cod or the cod where you play with the touchscreen
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 No.10400

>>10381
it's around 80gb and on pc/console
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 No.10403

Free like free toilet water.


File: 1608527615657.jpg ( 25.13 KB , 450x437 , 69878691-stock-vector-funn….jpg )

 No.871[Reply][Last 50 Posts]

What games do leftypol play? I played through Stalker recently, I also like Deus Ex, Mount and Blade Warband, Dark Souls. I play supreme commander daily and generally enjoy strategy games.
378 posts and 101 image replies omitted. Click reply to view.
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 No.7468

>>7445
It's comfy if you were raised as a console kiddie. I mean like imagine playing Halo with keyboard.
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 No.7470

>>7445
Are you implying that for a typical 3D game with strong emphasis on aiming precision and timing, a keyboard where directional input is typically formed by four binary inputs on two axes (total 8 directions), is more appropriate than a controller where the same directional input is formed by non-binary joysticks?
t. haven't played with a controller for around 8 years
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 No.7471

>>7470
One of PC's inputs may indeed be digital, but mouse control is in general so much more precise and accurate for camera control that it overcomes all the advantages of two analog sticks.
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 No.10365

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>>873
Came here to post SupCom. Its on sale again for $2 starting today until July 9th.

https://store.steampowered.com/app/9420/Supreme_Commander_Forged_Alliance/

playing on https://www.faforever.com/

>Forged Alliance Forever (found at faforever.com) is a community driven lobby system that offers several features including playing multiplayer in Supreme Commander: Forged Alliance. It is described as similar to GPG.net, the original multiplayer client to Forged Alliance. Since the shutdown of GPG.net and the discontinuation of support for the original game, Forged Alliance Forever seeks to ensure that the game will "live on… forever."


>As of 2021, Forged Alliance Forever continues to be supported by fan volunteers who actively maintain the community, add unofficial patches, maps, and mods, and release regular content.
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 No.10366

File: 1624670366286-0.png ( 3.71 MB , 1922x1018 , ClipboardImage.png )

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>>10365
if you wan't to see what gameplay is like this guy casts tournaments and uploads often
https://www.youtube.com/user/felixlighta/videos


some nuke footage to get a sense of the scale: https://www.youtube.com/watch?v=_tWp4ynONnQ&t=3119s

tutorials

How to Nuke - Weirdly Specific Tutorials for Supreme Commander: Forged Alliance https://www.youtube.com/watch?v=BPi5RjVQiNw
https://www.youtube.com/channel/UCsNXeQxAP1OfDxvcP6Pw9gw
https://www.youtube.com/c/Heavencleanse/playlists


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