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 No.11678[Reply]

I am just going to post the best waifu already.
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 No.11690

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 No.11700

>the /v/ermin coomers are leaking into leftypol


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 No.11575[Reply]

how do you guys like to play? strats?
1 post omitted. Click reply to view.
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 No.11579

>>11577
also, the only way to not lose in that situation is to place your nought or cross in the middle square on the first move.
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 No.11581

>>11577
>go for the squares with the lowest amount of neighbors
>not going for the middle
cornerfags everyone
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 No.11586

>>11581
Oh wow, check out this faggot, with his retarded bOaRd CoNtRoL meta, as if that shit hasn't been debunked 1000 times over by pro players at the top level. Your shitty 'tactic' only reliably works on 10 year olds and other scrubs.
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 No.11588

>there are pro tic tac toe players
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 No.11677

>>11586
>10 year olds and other scrubs
projecting, huh? just like every other LLLLoser


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 No.10770[Reply]

i don't enjoy playing vidya anymore like i used to. it feels like you wait for that one decent game every half a decade and then its back to filtering through piles of actual shit worth your time.
single player games feel like vapid clones of each other and just non engaging in general.
multiplayer game communities don't even have that soul in them anymore.

what went wrong? is it the industry taking a dump or is it just me?
65 posts and 11 image replies omitted. Click reply to view.
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 No.11496

>>11490
It was a blue-haired sjw devs bad straight male normalfag dev good.
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 No.11526

>>10770

You are just getting old, play the classic retro games you like and let the rest of the industry go to hell.

There is more than enough games from the golden era to keep you happy for a lifetime.
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 No.11569

>>11385
i was going to list like 2 games from 10 years ago

so, no
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 No.11574

>>11526
>There is more than enough games from the golden era to keep you happy for a lifetime.
Honestly there aren't. Unless you're willing to go through genres you have no interest in or endure redundant and mediocre design, you''re going to eventually get to the bottom of the pile that interests you. Mining retro stuff has been my main source of vidya for the better part of the decade and for the first time recently the rabbit holes started becoming dead ends.
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 No.11589

>>11574
You can broaden your horizons, or make your own games, or get a new hobby if you only want to stick to the highest quality games of your favorite genre.
Which one is it by the way?


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 No.10344[Reply]

Lately I’ve seen a huge influx of good games that try to update the outdated capitalist realist Cyberpunk genre to the current political and economic landscape. Stuff like Disco Elysium is getting more and more recognition they rightfully deserve for depicting the hopeless and bleak death of modern revolution. However they’re still have some semblance of hope like with Ghostrunner having the corporation being destroyed by a revolution in contrast to the sad oppression of the system.

Another great but obscure example is whatever the fuck Cruelty Squad is. It’s fully embraced the boring drug fueled dystopia aesthetic while delivering basically Deus Ex but without the stealth. Compared to the faux shell of a Cyberpunk game 2077 was (full of cyber but nothing about the societal implications of such technologies other than some edgy infantile “message” about “soul”), this game have everything and everyone be miserable using the cyber-enhancements. Space colonization and AI being pipe dreams. Corporations are not knowingly malicious but only apart of the rot of capitalism.
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 No.11357

donkey's videos are funny and enjoyable
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 No.11369

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 No.11536

>>10537
Surprised to see this here!
Extremely excited to see where this is going. Don't think I've played a teaser this promising in a long, long time.
Also, damn, that soundtrack.
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 No.11537

>>11265
The random NPCs on the yacht have some great lines.
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 No.11557

>>11536
Still pissed that I have no way to find the samples he used for that soundtrack. Really looking forward to chapter 1 whenever that releases.


 No.11168[Reply]

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA
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 No.11546

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 No.11547

I'm currently working on not to say a game but rather a practice in blender to recreate GTA Vs map but with more detail with things cities typically have like industrial and sanitational sites, detailed factories with interiors shops and more. This project however is taking me alot of time as modeling and texturing all the assets takes forever and if I put detail into any of said models my dogshit computer begins to start lagging as it cant handle high polygon counts. Is there a way to use pop in within blender to evade this along with easier ways to build models faster
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 No.11555

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Battlefield games had some great modding scenes until 2's rank-and-unlock bullshit killed them.
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 No.11556

>>11168
C&C has the best modding scene for any RTS games. Mental Omega was so good until they introduced all the Weeb shit.


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 No.11544[Reply]

gong to start ded spase 1 after i bate 2;
wat am i in for :DDD?
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 No.11545

A slightly better game


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 No.10964[Reply]

Yesterday, Valve quietly dropped it's answer to the Nintendo Switch.
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 No.11090

>>11089
In general NVME SDD are significantly faster then SD cards as flash card technology was never built with throughput in mind with only the most high end SD cards even matching SATA III speeds.
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 No.11091

>>11090
Well shit. Does nvme technology also consume less electricity?
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 No.11092

>>11091
Of course it does!
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 No.11523

I wonder how long it will be before I can get a second hand one at a reasonable price.
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 No.11539

>>11523
2-3 years


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 No.11418[Reply]

Quick! Post a 9+/10 game that has some actual educational value.
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 No.11463

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 No.11464

Idk if 9/10 But Exapunks is the more normie friendly TIS-100 and arguably teaches programming.
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 No.11465

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The Expression Amrilato
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 No.11489

>>11465
Will I actually learn some basic Esperanto if I read this?
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 No.11538

>>11489
If you take it seriously, yes. There are study sessions and minigames where it quizzes you about it. You need to pass the quizzes to continue the story but there's a setting to skip them.


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 No.10754[Reply]

<CCP Games tried new monetization amid a ship shortage, and it's backfired

>On top of the scarcity patches, roughly one year ago, one of the largest wars in EVE’s history began. The war has raged hot for nearly a year, causing destruction on a scale that is unheard of in EVE’s 18 year history, further diminishing the resource stockpiles of players and driving the cost of the vessels players need to fight in the war through the roof. Outside of the financial toll the war has taken on player wallets, the mental stress of the conflict also seems to be building in players on all sides. War in EVE is one of the most interesting things the game has to offer, and probably one of the more realistic simulations of massive real life campaigns available in the virtual realm. Each side needs competent generals, massive supply chains, and most importantly, players to fight in battles that can last for hours across all time zones multiple days a week. Over time, these things take a measurable toll on people who are just trying to play a game to have some fun and blow off steam. With something close to half of the game’s active playerbase involved in the conflict, it’s easy to understand how the situation could create some tension among players. Further compounding the stress of war and waning pocketbooks are the latest changes to the already complex industry system. Almost all spaceships and the ammunition and equipment for those ships are produced by players. Resources must be harvested, transported, and combined to create the ships, and when those ships die in battle, they are gone forever. Over the course of the war, those ships have been dying by the thousands. Since the changes implemented in the last few months, the production chains, cost, and complexity of crafting most ships in EVE have become more complex and expensive, leading to a further burnout of already overtaxed industry players.
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 No.11508

>>10758
What's this clip from?
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 No.11514

>>11508
https://www.youtube.com/watch?v=lsWvtUoAzXM

Or if you mean the anime: Future War 198X
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 No.11515

>>11110
If only all the cool assets and things from EVE could be used to make a game like Elite Dangerous or Freelancer instead of a turgid ability-based MMO trash that relies on a single gimmick (omg, in this game, that you're presumably playing for entertainment, you can lose a month's salary in a few minutes! how cool!).
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 No.11525

>>10782
The entire game has been more or less stagnant for a decade , Goonswarm won and now they have hegemony of this world and they are more ore less unassailable .

I think CCP is making one last cash grab before they cash out and the game collapses.
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 No.11531

>>11525
SomethingAwful paypigs ruining things for everyone… who could've seen it coming eh?


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 No.11290[Reply]

Anyone else here fool around with A.I dungeon a lot?
Post your custom prompts or stories etc ITT
4 posts omitted. Click reply to view.
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 No.11330

>>11323
Not them, but I think they're referring to a security flaw that allowed someone to access hundreds of thousands of supposedly private/unpublished stories. The bug had already been reported before that, but the AI Dungen developers ignored it that first time.

>>11325
I also used it, only to write some porn (it was very successful at that), but when I tried to make it follow a very specific and less pornographic plot (for a smut fic) it constantly derailed the story with really stupid and un-sexy shit.
I hope whoever spied on my private stories had a good laugh reading my frustrated responses to the AI.
>At a certain point you realize you're writing most of the content yourself and begin to wonder why you're even playing AI Dungeon.
kek, that's exactly how it feels.
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 No.11511

Has anyone here got KoboldAI to work on linux?
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 No.11512

>>11507
Welp, looks like I have to download my stories and delete my account before someone decides to publicly mock my shitty porn fanfiction.

>>11511
I suppose this is the alternative I've been reading about. Got any guides?
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 No.11528



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