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No.12428
Speak da truth, bougie!
It feels like Twitter is trying to gaslight everyone into thinking we're in the wrong. I constantly see statements like:
>Modern gaming sucks>Realistic graphics suck>Cartoony games are for babies and soyboys>Wokeness isn't real>The anti-woke crowd hates women/minorities>Female/black/gay/fat/disabled protagonists are woke>Uglyfication of women isn't real>"Uglyfication of women" is a misogynist talking point>Women ruined video games>Concord's character designs are great>Fanservice is sexist>Woman who look like porn actresses is peak character designPost too long. Click here to view the full text.>>
No.12516
I think art direction is fine if everything about the game isn't how it looks or if it looks real. As long as the game experience is preserved and it goes along well with the graphics then I see no problems.
Same for movies. I agree, the extra rollercoaster themepark they get going for movies, especially hero and thriller movies isn't good. The CGI gets so ridiculous it isn't fun.
It is nothing like a good 1960's epic, with rising skeletons and sword fights. There is charm on the techniques used back then.
There is no charm in AI or extra CGI for lasers, robots or helicopters. I think the presentation and goal of those movies need to be rethought.
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No.12517
Realism has always been the enemy of good game design. From FPSs to Euroshmups to strategy games and more, every time a developer has considered a creative level design, a risk-reward dynamic, a mechanic rebalancing, a fair challenge, etc., only to reject it by uttering "oh, but that's not realistic". These have always been cases of tragic incompetence.